ReinUsesLisp
efda47fa37
shader_decode: Implement ST_A
7 years ago
ReinUsesLisp
0673f11907
shader_decode: Implement LD_A
7 years ago
ReinUsesLisp
b7b08104e5
shader_decode: Implement FADD32I
7 years ago
ReinUsesLisp
0b08169b9d
shader_decode: Implement FMUL32_IMM
7 years ago
ReinUsesLisp
4e1582eed1
shader_decode: Implement MOV32_IMM
7 years ago
ReinUsesLisp
b558235ec6
shader_decode: Stub RRO_C, RRO_R and RRO_IMM
7 years ago
ReinUsesLisp
cb19ed0316
shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM
7 years ago
ReinUsesLisp
12d5281eff
shader_decode: Implement MUFU
7 years ago
ReinUsesLisp
bdafb25d16
shader_decode: Implement FADD_C, FADD_R and FADD_IMM
7 years ago
ReinUsesLisp
aa64616724
shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM
7 years ago
ReinUsesLisp
42b7053aa4
shader_decode: Implement MOV_C and MOV_R
7 years ago
ReinUsesLisp
19ca02d47b
video_core: Replace gl_shader_decompiler
7 years ago
ReinUsesLisp
5678498dfd
glsl_decompiler: Implementation
7 years ago
ReinUsesLisp
74ee18de5e
shader_ir: Add condition code helper
7 years ago
ReinUsesLisp
283dd9fb61
shader_ir: Add predicate combiner helper
7 years ago
ReinUsesLisp
d28033adca
shader_ir: Add comparison helpers
7 years ago
ReinUsesLisp
c0d053482c
shader_ir: Add half float helpers
7 years ago
ReinUsesLisp
e46dd3ce5f
shader_ir: Add integer helpers
7 years ago
ReinUsesLisp
b91929bf10
shader_ir: Add float helpers
7 years ago
ReinUsesLisp
83e750c9ae
shader_ir: Add setters
7 years ago
ReinUsesLisp
394f906044
shader_ir: Add local memory getters
7 years ago
ReinUsesLisp
311d1af657
shader_ir: Add internal flag getters
7 years ago
ReinUsesLisp
a66682374f
shader_ir: Add attribute getters
7 years ago
ReinUsesLisp
9d5d96500c
shader_ir: Add constant buffer getters
7 years ago
ReinUsesLisp
7f89f99c60
shader_ir: Add register getter
7 years ago
ReinUsesLisp
f43041efe1
shader_ir: Add immediate node constructors
7 years ago
ReinUsesLisp
25f868d8be
shader_ir: Initial implementation
7 years ago
ReinUsesLisp
2b5088a8e9
shader_bytecode: Fixup encoding
7 years ago
ReinUsesLisp
f03f054819
shader_header: Make local memory size getter constant
7 years ago
Hexagon12
07c921ce93
Merge pull request #2020 from otaviopace/remove-spaces
audio_core: remove unnecessary spaces on comments
7 years ago
Otávio Pace
9cff0d2ff8
audio_core: remove unnecessary spaces on comments
7 years ago
bunnei
e3e62ddf7e
Merge pull request #1848 from FreddyFunk/QJsonArray
game_list: Remove a reference of a reference
7 years ago
bunnei
b75c0bcec0
Merge pull request #1959 from DarkLordZach/custom-rtc
settings: Add support for setting the RTC manually
7 years ago
bunnei
ea894adaf5
Merge pull request #1939 from DarkLordZach/web-applet
applets: Implement HLE web browser applet (LibAppletOff)
7 years ago
bunnei
69fd3c4b98
Merge pull request #2010 from ReinUsesLisp/gmem
gl_global_cache: Add dummy global cache manager
7 years ago
ReinUsesLisp
0bde2e5fc1
gl_global_cache: Add dummy global cache manager
7 years ago
Zach Hilman
d73f33373b
settings: Fix comment structure
7 years ago
Zach Hilman
63e948f483
settings: Use std::chrono::seconds instead of s64 for RTC
7 years ago
Zach Hilman
921ea45baf
time: Use custom RTC settings if applicable for game
7 years ago
Zach Hilman
686e0ad7d0
core: Set custom RTC differential on game boot
7 years ago
Zach Hilman
1f1c7f57a1
qt: Provide UI to edit custom RTC settings
7 years ago
Zach Hilman
ac7b60b61b
settings: Add custom RTC settings
Stored as signed seconds since epoch.
7 years ago
bunnei
05929b3674
Merge pull request #1999 from ReinUsesLisp/dirty-shader
gl_shader_cache: Use dirty flags for shaders
7 years ago
ReinUsesLisp
5fec808e30
gl_shader_cache: Use dirty flags for shaders
7 years ago
bunnei
d01ea362ae
Merge pull request #1989 from lioncash/set
service/vi: Unstub IApplicationDisplayService's SetLayerScalingMode
7 years ago
bunnei
8443f3f9dc
Merge pull request #1992 from DarkLordZach/move-profile-manager-ui
qt: Move profile manager to own UI tab
7 years ago
bunnei
ecb3fbe75f
Merge pull request #1990 from ReinUsesLisp/copy-surface-stream-copy
gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
7 years ago
Zach Hilman
dc21b7219c
build: Copy web engine resources to correct location
7 years ago
ReinUsesLisp
8536bb5cfe
gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
Since the data is doing the path CPU -> GPU -> GPU copy is the most
approximate hint. Using GL_STREAM_DRAW generated a performance warning
on Nvidia's stack. Changing this hint removed the warning.
7 years ago
bunnei
ea7c477b8a
Merge pull request #1988 from lioncash/res
service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()
7 years ago