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// Copyright 2018 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <array> |
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#include <string> |
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#include <utility> |
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#include <vector> |
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#include "common/common_types.h" |
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#include "video_core/engines/maxwell_3d.h" |
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#include "video_core/shader/shader_ir.h" |
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namespace VideoCommon::Shader { |
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class ShaderIR; |
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} |
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namespace OpenGL::GLShader { |
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using Maxwell = Tegra::Engines::Maxwell3D::Regs; |
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class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer { |
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public: |
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explicit ConstBufferEntry(const VideoCommon::Shader::ConstBuffer& entry, |
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Maxwell::ShaderStage stage, const std::string& name, u32 index) |
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: VideoCommon::Shader::ConstBuffer{entry}, stage{stage}, name{name}, index{index} {} |
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const std::string& GetName() const { |
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return name; |
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} |
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Maxwell::ShaderStage GetStage() const { |
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return stage; |
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} |
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u32 GetIndex() const { |
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return index; |
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} |
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u32 GetHash() const { |
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return (static_cast<u32>(stage) << 16) | index; |
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} |
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private: |
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std::string name; |
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Maxwell::ShaderStage stage{}; |
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u32 index{}; |
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}; |
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class SamplerEntry : public VideoCommon::Shader::Sampler { |
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public: |
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explicit SamplerEntry(const VideoCommon::Shader::Sampler& entry, Maxwell::ShaderStage stage, |
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const std::string& name) |
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: VideoCommon::Shader::Sampler{entry}, stage{stage}, name{name} {} |
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const std::string& GetName() const { |
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return name; |
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} |
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Maxwell::ShaderStage GetStage() const { |
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return stage; |
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} |
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u32 GetHash() const { |
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return (static_cast<u32>(stage) << 16) | GetIndex(); |
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} |
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private: |
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std::string name; |
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Maxwell::ShaderStage stage{}; |
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}; |
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struct ShaderEntries { |
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std::vector<ConstBufferEntry> const_buffers; |
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std::vector<SamplerEntry> samplers; |
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std::array<bool, Maxwell::NumClipDistances> clip_distances{}; |
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std::size_t shader_length{}; |
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}; |
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using ProgramResult = std::pair<std::string, ShaderEntries>; |
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std::string GetCommonDeclarations(); |
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ProgramResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage, |
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const std::string& suffix); |
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} // namespace OpenGL::GLShader |