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shader_ir: Add local memory getters

nce_cpp
ReinUsesLisp 7 years ago
parent
commit
394f906044
  1. 4
      src/video_core/shader/shader_ir.cpp
  2. 3
      src/video_core/shader/shader_ir.h

4
src/video_core/shader/shader_ir.cpp

@ -117,6 +117,10 @@ Node ShaderIR::GetInternalFlag(InternalFlag flag, bool negated) {
return node;
}
Node ShaderIR::GetLocalMemory(Node address) {
return StoreNode(LmemNode(address));
}
/*static*/ OperationCode ShaderIR::SignedToUnsignedCode(OperationCode operation_code,
bool is_signed) {
if (is_signed) {

3
src/video_core/shader/shader_ir.h

@ -631,6 +631,9 @@ private:
Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer);
/// Generates a node representing an internal flag
Node GetInternalFlag(InternalFlag flag, bool negated = false);
/// Generates a node representing a local memory address
Node GetLocalMemory(Node address);
template <typename... T>
inline Node Operation(OperationCode code, const T*... operands) {

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