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shader_ir: Add register getter

nce_cpp
ReinUsesLisp 7 years ago
parent
commit
7f89f99c60
  1. 7
      src/video_core/shader/shader_ir.cpp
  2. 2
      src/video_core/shader/shader_ir.h

7
src/video_core/shader/shader_ir.cpp

@ -39,6 +39,13 @@ Node ShaderIR::Immediate(u32 value) {
return StoreNode(ImmediateNode(value));
}
Node ShaderIR::GetRegister(Register reg) {
if (reg != Register::ZeroIndex) {
used_registers.insert(static_cast<u32>(reg));
}
return StoreNode(GprNode(reg));
}
Node ShaderIR::GetImmediate19(Instruction instr) {
return Immediate(instr.alu.GetImm20_19());
}

2
src/video_core/shader/shader_ir.h

@ -610,6 +610,8 @@ private:
return Immediate(*reinterpret_cast<const u32*>(&value));
}
/// Generates a node for a passed register.
Node GetRegister(Tegra::Shader::Register reg);
/// Generates a node representing a 19-bit immediate value
Node GetImmediate19(Tegra::Shader::Instruction instr);
/// Generates a node representing a 32-bit immediate value

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