Liam White
6df0663a57
General: Fix compilation for GCC
4 years ago
Fernando Sahmkow
3c4e05745f
Shader Decompiler: implement better tracking for Vulkan samplers.
4 years ago
Fernando Sahmkow
dc74837ac9
Shader Decompiler: Check for shift when deriving composite samplers.
4 years ago
Morph
649c49525d
style: General style changes to match with the rest of the codebase
4 years ago
FengChen
98656c14a8
video_code: support rectangle texture
4 years ago
Liam
ee4d63cee5
GCC 12 fixes
4 years ago
Morph
2b87305d31
general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
4 years ago
Liam
528cba63b6
shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V
4 years ago
ameerj
6091af472a
dead_code_elimination_pass: Remove unreachable Phi arguments
4 years ago
ameerj
09128c9106
shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass
This adds a pass to eliminate if(false) branches within the shader code
4 years ago
ameerj
0df188787a
shader_recompiler: Reduce unused includes
4 years ago
Liam
83b1c9de37
Address review comments
4 years ago
Liam
95b9f62686
shader_recompiler: Use functions for indirect const buffer accesses
4 years ago
Liam
8515dba789
shader: add support for const buffer indirect addressing
4 years ago
Fernando Sahmkow
fc8251e043
Shader decompiler: Fix storage tracking in deko3d.
4 years ago
ameerj
1888b552e3
rescaling_pass: Fix rescaling Color2DArray ImageFetch offsets
ImageFetch offsets for 2D array coordinates have a different composite size than the coordinates. The rescaling pass was not taking this into account.
Fixes broken shaders when scaling is enabled in Astral Chain, and likely other titles.
4 years ago
ameerj
94b86a8ada
lower_int64_to_int32: Add 64-bit atomic fallbacks
4 years ago
ameerj
0c5e641757
shaders: Add U64->U32x2 Atomic fallback functions
4 years ago
ameerj
c3d768426c
spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics
Some drivers do not support 64-bit atomics, and fallback to atomically modifying U32x2 vectors. This change ensures that U32x2 storage vectors are defined in the spir-v shader when 64-bit atomics are used.
Fixes a hang on some devices, notably Intel GPUs, when booting Pokemon Legends Arceus
4 years ago
ameerj
22a4d26479
shader: Add integer attribute get optimization pass
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
4 years ago
Fernando Sahmkow
04b8e6c834
ShaderCache: Better fix for Shuffling gl_FragCoord
5 years ago
FernandoS27
b3494533e5
Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs.
5 years ago
ameerj
1ce6cd119d
rescaling_pass: Fix IR errors when unscalable texture types are encountered
5 years ago
ameerj
63465c24e1
rescaling_pass: Logic simplification and minor style cleanup
5 years ago
ameerj
746d27372f
rescaling_pass: Scale ImageFetch offset if it exists
Plus some code deduplication
5 years ago
ameerj
b5ba8bec0e
rescaling_pass: Enable PatchImageQueryDimensions on fragment stages
5 years ago
ameerj
e2f0f51295
gl_texture_cache/rescaling_pass: minor cleanup
5 years ago
ameerj
54ecf7c8c1
rescaling_pass: Fix and simplify shuffle/fragcoord pass
5 years ago
Fernando Sahmkow
4535feac87
Shader: Don't rescale FragCoord if used by Shuffle
5 years ago
Fernando Sahmkow
2549ee33ee
RescalingPass: Agregate pixels on texelFetch while on Fragment Shader
5 years ago
Fernando Sahmkow
dc6f13060b
shader: Fix TextureSize check on rescaling.
5 years ago
ReinUsesLisp
d04e2dac6c
shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
5 years ago
ReinUsesLisp
928ff21aae
shader: Properly blacklist and scale image loads
5 years ago
ReinUsesLisp
403633afcc
shader/rescaling_pass: Patch more instructions
5 years ago
ReinUsesLisp
7f88938d72
shader: Add IsTextureScaled opcode
5 years ago
ReinUsesLisp
952c65ae54
shader: Fix rescaling pass
5 years ago
ReinUsesLisp
14fb648246
shader: Fix resolution scaling pass
5 years ago
Fernando Sahmkow
a638ce0388
ShaderDecompiler: Add initial support for rescaling.
5 years ago
Fernando Sahmkow
6f94c9a9fe
ShaderCache: Fix Phi Nodes Type on OGL.
5 years ago
Fernando Sahmkow
c9bee9e96e
ShaderCache: Order Phi Arguments from farthest away to nearest.
5 years ago
Fernando Sahmkow
6e19b9f5ff
TexturePass: Fix clamping of images as this allowed negative indices.
5 years ago
Fernando Sahmkow
1a0006ef55
Shader Compiler: avoid overflowed indices on indixed samplers.
5 years ago
ReinUsesLisp
ecc05bdcb6
shader: Fold UnpackFloat2x16 and PackFloat2x16
Simplifies the code a bit when possible. These instructions should be
no-ops codegen wise.
5 years ago
ReinUsesLisp
d84b81fdfb
shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions
Fixes instances where fp16 types are not declared on SPIR-V but they are
used. This shouldn't happen on master, as it's been uncovered by an
additional optimization pass.
5 years ago
ReinUsesLisp
4f19303fe0
shader: Fold integer FMA from Nvidia's pattern
Fold shaders doing "a * b + c" on integers from the pattern generated by
Nvidia's GL compiler.
On a somewhat complex compute shader it reduces the code size by 16
instructions from 2 matches on Turing GPUs.
On Intel as extracted from KHR_pipeline_executable_properties:
Before the optimization:
```
Instruction Count: 2057
Basic Block Count: 45
Scratch Memory Size: 14752
Spill Count: 232
Fill Count: 261
SEND Count: 610
Cycle Count: 11325
```
After the optimization:
```
Instruction Count: 2046
Basic Block Count: 44
Scratch Memory Size: 13728
Spill Count: 219
Fill Count: 268
SEND Count: 604
Cycle Count: 11367
```
5 years ago
ReinUsesLisp
c6e1483e17
shader: Use TryInstRecursive on XMAD multiply folding
Simplify a bit the logic.
5 years ago
ReinUsesLisp
2321666580
shader: Avoid usage of C++20 ranges to build in clang
5 years ago
lat9nq
b557314001
shader_recompiler, video_core: Resolve clang errors
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors
5 years ago
ameerj
f2f16e3a1d
glsl: Fix tracking of info.uses_shadow_lod
5 years ago
ameerj
d54c4880d1
dual_vertex_pass: Clang format
5 years ago