bunnei
e8a695064b
gl_rasterizer: Implement render target format RGBA8_SNORM.
- Used by Super Mario Odyssey.
7 years ago
bunnei
83274a5a47
Merge pull request #1016 from lioncash/video
video_core: Get rid of global variable g_toggle_framelimit_enabled
7 years ago
bunnei
3a13659486
Merge pull request #1003 from lioncash/var
video_core: Use variable template variants of type_traits interfaces where applicable
7 years ago
greggameplayer
3aa4040888
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) ( #848 )
* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats
Do a separate function in order to get Bytes Per Pixel of DepthFormat
Apply the new function in gpu.h
delete unneeded white space
* correct merging error
7 years ago
James Rowe
e1ee579f98
Merge pull request #1015 from lioncash/gamelist
qt/gamelist: Minor cleanup-related changes
7 years ago
Lioncash
38049444da
video_core; Get rid of global g_toggle_framelimit_enabled variable
Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.
This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes.
7 years ago
Lioncash
0170c296f2
renderer_base: Remove unused kFramebuffer enumeration
This is entirely unused and can be removed.
7 years ago
Lioncash
6e352a55d5
video_core: Remove unused Renderer enumeration
Currently we only have an OpenGL renderer, so this is unused in code
(and occupies the Renderer identifier in the VideoCore namespace).
7 years ago
Lioncash
bc6245290b
qt/game_list: Resolve truncation warning within GameListItemPath's constructor
Silences a warning about truncating from size_t to u32
7 years ago
Lioncash
89aed5c0a2
gt/game_list: Use std::array in GameListItemPath's data() function
We don't need to use a heap-allocated std::vector here, given we
explicitly know the bounds.
7 years ago
Lioncash
1eaa022169
qt/game_list: Remove redundant base class constructor from initializer list
This is called automatically anyways.
7 years ago
bunnei
c1dbe03971
Merge pull request #1007 from MerryMage/dynarmic
dynarmic: Update to 0118ee0
7 years ago
bunnei
4d76d14303
Merge pull request #1011 from bunnei/misc-vtx-fmt
Implements VertexAttributes Size_32_32_32 and Size_8_8.
7 years ago
bunnei
e210c31bb9
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
- Used by Super Mario Odyssey.
7 years ago
bunnei
9502d85a2d
maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.
- Used by Super Mario Odyssey.
7 years ago
bunnei
f87b1c73f4
Merge pull request #1004 from lioncash/unused
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
7 years ago
bunnei
ca79bac393
Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cull
Revert "gl_state: Temporarily disable culling and depth test."
7 years ago
bunnei
85902f3b2f
Merge pull request #1002 from bunnei/refactor-tex-fmt
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
7 years ago
bunnei
32be28cc04
Revert "gl_state: Temporarily disable culling and depth test."
7 years ago
MerryMage
d8da89b558
dynarmic: Update to 0118ee0
0118ee0 emit_x64_vector: packusdw is SSE4.1
7 years ago
Lioncash
37d4b37ec4
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
7 years ago
Lioncash
b206ee3957
video_core: Use variable template variants of type_traits interfaces where applicable
7 years ago
bunnei
1a9b133715
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
7 years ago
bunnei
e6dfe2f2ce
Merge pull request #995 from bunnei/gl-buff-bounds
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
7 years ago
bunnei
d8d75f37c6
Merge pull request #997 from lioncash/const-func
core: Make function reference parameters const where applicable
7 years ago
bunnei
78503bab9d
Merge pull request #989 from lioncash/log
common/logging: Add missing service log categories
7 years ago
bunnei
922cd52f4b
Merge pull request #990 from lioncash/entry
fsp_srv: Emplace entries first when building index instead of emplacing last
7 years ago
bunnei
1887739a29
Merge pull request #1001 from lioncash/reserve
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
7 years ago
bunnei
ba6e31c624
Merge pull request #897 from DarkLordZach/vfs-accuracy-2
vfs: Add VfsFilesystem and fix RealVfs* implementations
7 years ago
bunnei
9509b68082
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
7 years ago
bunnei
24d1b4653a
Merge pull request #991 from bunnei/ignore-mac
maxwell_3d: Ignore macros that have not been uploaded yet.
7 years ago
Khangaroo
0dc1f660e5
Implement SNORM for BC5/DXN2 ( #998 )
* Implement BC5/DXN2 (#996 )
- Used by Kirby Star Allies.
* Implement BC5/DXN2 SNORM
UNORM for Kirby Star Allies
SNORM for Super Mario Odyssey
7 years ago
bunnei
d8474a2fd3
Merge pull request #999 from lioncash/map
gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()
7 years ago
Lioncash
f52fb79b19
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
Avoids potentially perfoming multiple reallocations when we know the
total amount of memory we need beforehand.
7 years ago
Lioncash
0280e22679
gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()
A range-based for loop can't be used when the container being iterated
is also being erased from.
7 years ago
bunnei
c984e79040
Merge pull request #992 from bunnei/declr-pred
gl_shader_decompiler: Declare predicates on use.
7 years ago
bunnei
346767d393
Merge pull request #994 from lioncash/const
gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case
7 years ago
bunnei
af45d92e4b
Merge pull request #993 from bunnei/smo-vtx-pts
Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points.
7 years ago
bunnei
64fb5846e7
Merge pull request #984 from bunnei/rt-none
gl_rasterizer: Do not render when no render target is configured.
7 years ago
Khangaroo
b534e67f64
Implement BC5/DXN2 ( #996 )
- Used by Kirby Star Allies.
7 years ago
Lioncash
ff9e0e9727
buffer_queue: Make reference parameter of SetPreallocatedBuffer const
This is simply copied by value, so there's no need to make it a
modifiable reference.
While we're at it, make the names of the parameters match its
definition.
7 years ago
Lioncash
b9ec5ec5b4
hle_ipc: Make WriteToOutgoingCommandBuffer()'s reference parameter const
This function doesn't modify anything within the reference Thread
instance.
7 years ago
bunnei
c1fd5ddba8
Merge pull request #988 from lioncash/color
common/color: Minor cleanup
7 years ago
bunnei
67a17d36f0
Merge pull request #977 from bunnei/bgr565
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
7 years ago
Lioncash
544265b613
gl_rasterizer_cache: Invert conditional in LoadGLBuffer()
It's generally easier to follow code using conditionals that operate in
terms of the true case followed by the false case (no chance of
overlooking the exclamation mark).
7 years ago
Lioncash
824e3ae7f8
gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the non-tiled case
resize() causes the vector to expand and zero out the added members to
the vector, however we can avoid this zeroing by using assign().
Given we have the pointer to the data we want to copy, we can calculate
the end pointer and directly copy the range of data without the
need to perform the resize() beforehand.
7 years ago
bunnei
3983e0da89
Merge pull request #987 from lioncash/vec
vector_math: Use variable template version of is_signed in Vec classes
7 years ago
bunnei
b0b7437b9f
maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16.
- Used by Super Mario Odyssey (in game).
7 years ago
bunnei
29198d26ec
maxwell_to_gl: Implement PrimitiveTopology::Points.
- Used by Super Mario Odyssey (in game).
7 years ago
bunnei
13dec2d87b
gl_shader_decompiler: Declare predicates on use.
- Used by Super Mario Odyssey (when going in game).
7 years ago