bunnei
e65f7b41dc
Merge pull request #3064 from yuzu-emu/revert-3063-zero-init-padding
Revert "common_func: Use std::array for INSERT_PADDING_* macros."
6 years ago
bunnei
da2cf661f1
Revert "common_func: Use std::array for INSERT_PADDING_* macros."
6 years ago
bunnei
0217c1253e
Merge pull request #3063 from bunnei/zero-init-padding
common_func: Use std::array for INSERT_PADDING_* macros.
6 years ago
bunnei
388a651346
common_func: Use std::array for INSERT_PADDING_* macros.
- Zero initialization here is useful for determinism.
6 years ago
bunnei
2aa8c0881a
Merge pull request #3058 from FearlessTobi/port-4948
Port citra-emu/citra#4948 : "citra_qt: add amiibo drag and drop support"
6 years ago
FearlessTobi
1e76625657
citra_qt: add amiibo drag and drop support
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
6 years ago
Rodrigo Locatti
8ff5594082
Merge pull request #3054 from FernandoS27/fix-tld4-2
shader_ir: Fix regression on TLD4
6 years ago
Fernando Sahmkow
39e04b51ff
Shader_IR: Fix regression on TLD4
Originally on the last commit I thought TLD4 acted the same as TLD4S and
didn't have a mask. It actually does have a component mask. This commit
corrects that.
6 years ago
Rodrigo Locatti
563dcb509a
Merge pull request #3050 from FernandoS27/fix-tld4
shader_ir: Fix TLD4 and add bindless variant
6 years ago
Fernando Sahmkow
d65eed3b61
Shader_IR: Fix TLD4 and add Bindless Variant.
This commit fixes an issue where not all 4 results of tld4 were being
written, the color component was defaulted to red, among other things.
It also implements the bindless variant.
6 years ago
Rodrigo Locatti
1d717369d1
Merge pull request #3038 from lioncash/docs
kernel/scheduler: Minor changes
6 years ago
bunnei
daa6663ce0
Merge pull request #3046 from ReinUsesLisp/clean-gl-state
gl_state: Miscellaneous clean up
6 years ago
bunnei
4bc62dd758
Merge pull request #3035 from ReinUsesLisp/rasterizer-accelerated
rasterizer_accelerated: Add intermediary for GPU rasterizers
6 years ago
bunnei
43540a622f
Merge pull request #3007 from DarkLordZach/fsc-regress
savedata_factory: Automatically create certain savedata
6 years ago
Rodrigo Locatti
efbd57f6e3
gl_state: Use std::array::fill instead of std::fill
Co-Authored-By: Mat M. <mathew1800@gmail.com>
6 years ago
ReinUsesLisp
b157ce5bbd
gl_state: Move dirty checks to individual apply calls instead of Apply
This requires removing constness from some methods, but for consistency
it's removed in all methods.
6 years ago
ReinUsesLisp
385122dc97
gl_state: Remove ApplyDefaultState
OpenGL has defaults values we can trust. Remove these.
6 years ago
ReinUsesLisp
9651fece1f
gl_state: Change SetDefaultViewports to use default constructor
6 years ago
ReinUsesLisp
3cb079e85f
gl_state: Minor style changes
6 years ago
ReinUsesLisp
941e2036ca
gl_state: Remove unused Citra TextureUnits
6 years ago
ReinUsesLisp
f15e087454
gl_state: Move initializers from constructor to class declaration
6 years ago
Rodrigo Locatti
e6c14ff73d
Merge pull request #3004 from ReinUsesLisp/maxwell3d-cleanup
maxwell_3d: Remove unused entries
6 years ago
Rodrigo Locatti
787dd69af6
Merge pull request #3023 from lioncash/opus
externals: Track upstream opus
6 years ago
Rodrigo Locatti
65710c671c
Merge pull request #3037 from FernandoS27/new-formats
video_core: Implement texture format E5B9G9R9_SHAREDEXP.
6 years ago
Lioncash
33df906815
scheduler: Mark parameter of AskForReselectionOrMarkRedundant() as const
This is only compared against, so it can be made const.
6 years ago
ReinUsesLisp
902431adce
maxwell_3d/kepler_compute: Remove unused arguments in GetTexture
6 years ago
ReinUsesLisp
cea1214e5a
video_core/textures: Remove unused index entry in FullTextureInfo
6 years ago
ReinUsesLisp
cf7206fe7b
maxwell_3d: Remove unused method GetStageTextures
6 years ago
Lioncash
0ae1dedad7
scheduler: Silence sign conversion warnings
6 years ago
Lioncash
3dbc651296
scheduler: Initialize class members directly where applicable
Reduces the overall amount of code.
6 years ago
Lioncash
34e9a6ea64
scheduler: Amend documentation comments
Adjusts the formatting of a few of the comments an ensures they get
recognized as proper Doxygen comments.
6 years ago
David
86521bca3b
Merge pull request #2971 from FernandoS27/new-scheduler-v2
Kernel: Implement a New Thread Scheduler V2
6 years ago
Fernando Sahmkow
5305d723c2
Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.
This commit implements the E5B9G9R9 Texture format into the general
system and OpenGL backend.
6 years ago
bunnei
585e56b4d9
Merge pull request #3034 from ReinUsesLisp/w4244-maxwell3d
maxwell_3d: Silence implicit conversion warnings
6 years ago
ReinUsesLisp
15a52a86bd
maxwell_3d: Silence implicit conversion warnings
While we are at it, unify types for dirty reg pointers.
6 years ago
bunnei
cb3ac7ab5f
Merge pull request #3033 from ReinUsesLisp/w4244-astc
astc: Silence implicit conversion warnings
6 years ago
ReinUsesLisp
7a1f37bef3
rasterizer_accelerated: Add intermediary for GPU rasterizers
Add an intermediary class that implements common functions across GPU
accelerated rasterizers. This avoids code repetition on different
backends.
6 years ago
ReinUsesLisp
2140a0cadd
astc: Silence implicit conversion warnings
6 years ago
Rodrigo Locatti
09dbaa2674
Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased
Implement Fast BRX, fix TXQ and addapt the Shader Cache for it
6 years ago
Fernando Sahmkow
ab86995cb9
Shader_IR: Address Feedback.
6 years ago
Rodrigo Locatti
501ed0d3cf
Merge pull request #3027 from lioncash/lookup
shader_ir: Use std::array with std::pair instead of std::unordered_map
6 years ago
Rodrigo Locatti
432936ec4f
Merge pull request #3013 from FernandoS27/tld4s-fix
Shader_Ir: Fix TLD4S from using a component mask.
6 years ago
Fernando Sahmkow
094fa9ec6c
Shader_IR: Clang format
6 years ago
ReinUsesLisp
aab971bda3
gl_shader_cache: Implement locker variants invalidation
6 years ago
ReinUsesLisp
c37c37d4a2
gl_shader_disk_cache: Store and load fast BRX
6 years ago
ReinUsesLisp
9e0cf6034f
const_buffer_locker: Minor style changes
6 years ago
ReinUsesLisp
063d3e22d6
gl_shader_decompiler: Move entries to a separate function
6 years ago
Fernando Sahmkow
fb98059d10
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
6 years ago
Fernando Sahmkow
8081235ddd
Shader_IR: Correct typo in Consistent method.
6 years ago
Fernando Sahmkow
4168b287c9
Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
6 years ago