|
|
|
@ -2,6 +2,7 @@ |
|
|
|
// Licensed under GPLv2 or any later version
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
#include <algorithm>
|
|
|
|
#include <iterator>
|
|
|
|
#include <glad/glad.h>
|
|
|
|
#include "common/assert.h"
|
|
|
|
@ -85,19 +86,7 @@ void Enable(GLenum cap, GLuint index, bool& current_value, bool new_value) { |
|
|
|
OpenGLState::OpenGLState() = default; |
|
|
|
|
|
|
|
void OpenGLState::SetDefaultViewports() { |
|
|
|
for (auto& item : viewports) { |
|
|
|
item.x = 0; |
|
|
|
item.y = 0; |
|
|
|
item.width = 0; |
|
|
|
item.height = 0; |
|
|
|
item.depth_range_near = 0.0f; |
|
|
|
item.depth_range_far = 1.0f; |
|
|
|
item.scissor.enabled = false; |
|
|
|
item.scissor.x = 0; |
|
|
|
item.scissor.y = 0; |
|
|
|
item.scissor.width = 0; |
|
|
|
item.scissor.height = 0; |
|
|
|
} |
|
|
|
std::fill(std::begin(viewports), std::end(viewports), Viewport{}); |
|
|
|
|
|
|
|
depth_clamp.far_plane = false; |
|
|
|
depth_clamp.near_plane = false; |
|
|
|
|