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@ -119,7 +119,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { |
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: instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI); |
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WriteTexInstructionFloat( |
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bb, instr, |
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GetTld4Code(instr, texture_type, depth_compare, is_array, is_aoffi, is_bindless), true); |
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GetTld4Code(instr, texture_type, depth_compare, is_array, is_aoffi, is_bindless)); |
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break; |
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} |
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case OpCode::Id::TLD4S: { |
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@ -366,11 +366,10 @@ const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, |
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return *used_samplers.emplace(entry).first; |
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} |
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void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components, |
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bool is_tld4) { |
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void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) { |
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u32 dest_elem = 0; |
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for (u32 elem = 0; elem < 4; ++elem) { |
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if (!is_tld4 && !instr.tex.IsComponentEnabled(elem)) { |
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if (!instr.tex.IsComponentEnabled(elem)) { |
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// Skip disabled components
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continue; |
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} |
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