697 Commits (e3cba280fbae3fd1ca2c763ebcd34e3d1b7f6cbc)

Author SHA1 Message Date
ReinUsesLisp 5ab1ac4f29 shader: Implement SULD and SUST 5 years ago
ReinUsesLisp 577efc5f9f shader: Fix Windows build issues 5 years ago
lat9nq 5b95114cd4 shader: Address feedback + clang format 5 years ago
lat9nq a4e7a41e7f shader_recompiler,video_core: Cleanup some GCC and Clang errors 5 years ago
ReinUsesLisp 157952f809 shader: Fix FCMP immediate variant 5 years ago
ReinUsesLisp 7f75818298 shader: Fix dangling labels 5 years ago
ReinUsesLisp 3e6cb6362d shader: Interact texture buffers with buffer cache 5 years ago
ReinUsesLisp d349f8ff61 shader: Fix F2I 5 years ago
ReinUsesLisp d07e15fcf6 shader: Fix TextureGrad 5 years ago
ReinUsesLisp 96da029a74 shader: Implement texture buffers 5 years ago
FernandoS27 0ef887fa6f shader: Address feedback 5 years ago
FernandoS27 e9cffe874f shader: Implement indexed Position and ClipDistances 5 years ago
FernandoS27 1fe6a22cff shader: Implement indexed attributes 5 years ago
FernandoS27 a7f5231caf shader: Implement AL2P 5 years ago
FernandoS27 c63d79cf65 shader: Fix BRX tracking 5 years ago
ReinUsesLisp a9ba4fea0c shader: Move recursive SSA rewrite to the heap 5 years ago
FernandoS27 3fc7d20fce shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware 5 years ago
ReinUsesLisp 64372edffb shader: Fix splits on blocks using indirect branches 5 years ago
ReinUsesLisp e2d1e21532 shader: Eliminate orphan blocks more efficiently 5 years ago
ReinUsesLisp ba2130d5a5 shader: Add subgroup masks 5 years ago
ReinUsesLisp b580c1e208 shader: Implement BAR and fix memory barriers 5 years ago
ReinUsesLisp e9d7f63788 shader: Abstract breadth searches and use the abstraction 5 years ago
ReinUsesLisp 9db035faec shader: Reimplement GetCbufU64 as GetCbufU32x2 5 years ago
ReinUsesLisp a2536f0b42 shader: Remove unused header in VOTE 5 years ago
ReinUsesLisp 24084a77ca shader: Rework global memory tracking to use breadth-first search 5 years ago
ReinUsesLisp b1335585bf shader: Fix fp16 merge when using native fp16 5 years ago
ReinUsesLisp d1b84c7828 shader: Fix FADD32I 5 years ago
FernandoS27 fe14898573 shader: Fix undetected bug from review 5 years ago
FernandoS27 ffb90d59c6 shader: Address feedback 5 years ago
FernandoS27 df48b3b32a shader: "Implement" NOP 5 years ago
FernandoS27 741b21715a shader: Address Feedback 5 years ago
FernandoS27 5a6eb31578 shader: Implement SR_LaneId 5 years ago
FernandoS27 e98900a16b shader: Fix shared memory on cool drivers 5 years ago
FernandoS27 a9f79b6553 shader: Implement MEMBAR 5 years ago
FernandoS27 5c94fba511 shader: Improve VOTE.VTG stub 5 years ago
FernandoS27 06469da581 shader: Mark SSBOs as written when they are 5 years ago
FernandoS27 68bad0e922 shader: Implement ViewportIndex 5 years ago
FernandoS27 c7ed439bbc shader: Stub TLD4's PTP when it isn't constant 5 years ago
FernandoS27 1534a99e35 shader: Stub VOTE.VTG 5 years ago
FernandoS27 82698ecb41 shader: Fold composite extract 5 years ago
FernandoS27 5b74fe36ec shader: Fold comparisons and Pack/Unpack16 5 years ago
ReinUsesLisp b64bf653a4 shader: Fix branches to visited virtual blocks 5 years ago
ReinUsesLisp 2116d7e0b3 shader: Fix dependency on identity removal pass 5 years ago
ReinUsesLisp 6df3c1a64e shader: Fix constant propagation to use reverse post order 5 years ago
ReinUsesLisp ce39989ea9 shader: Implement LDG .U.128 as .128 5 years ago
ReinUsesLisp 5a589fabdb shader: Unroll "using enum" for opcode declarations 5 years ago
ReinUsesLisp 4d60dd7eb5 spirv: Remove unnecesary variable for clip distances 5 years ago
FernandoS27 40ace25859 shader: Implement ClipDistance 5 years ago
FernandoS27 8f2238dc3d shader: Fix TXD 5 years ago
FernandoS27 7d40446b99 shader: Address feedback 5 years ago