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shader: Fix FADD32I

nce_cpp
ReinUsesLisp 5 years ago
committed by ameerj
parent
commit
d1b84c7828
  1. 10
      src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_add.cpp

10
src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_add.cpp

@ -68,17 +68,15 @@ void TranslatorVisitor::FADD32I(u64 insn) {
union {
u64 raw;
BitField<55, 1, u64> ftz;
BitField<53, 1, u64> neg_b;
BitField<56, 1, u64> neg_a;
BitField<54, 1, u64> abs_a;
BitField<52, 1, u64> cc;
BitField<56, 1, u64> neg_a;
BitField<53, 1, u64> neg_b;
BitField<57, 1, u64> abs_b;
BitField<50, 1, u64> sat;
} const fadd32i{insn};
FADD(*this, insn, fadd32i.sat != 0, fadd32i.cc != 0, fadd32i.ftz != 0, FpRounding::RN,
GetFloatImm32(insn), fadd32i.abs_a != 0, fadd32i.neg_a != 0, fadd32i.abs_b != 0,
fadd32i.neg_b != 0);
FADD(*this, insn, false, fadd32i.cc != 0, fadd32i.ftz != 0, FpRounding::RN, GetFloatImm32(insn),
fadd32i.abs_a != 0, fadd32i.neg_a != 0, fadd32i.abs_b != 0, fadd32i.neg_b != 0);
}
} // namespace Shader::Maxwell
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