697 Commits (e3cba280fbae3fd1ca2c763ebcd34e3d1b7f6cbc)

Author SHA1 Message Date
ReinUsesLisp 14fb648246 shader: Fix resolution scaling pass 5 years ago
ReinUsesLisp 47d1d881cf shader: Add resolution down factor opcode 5 years ago
Fernando Sahmkow a638ce0388 ShaderDecompiler: Add initial support for rescaling. 5 years ago
Feng Chen c047b66519 Simply legacy attribute implement 4 years ago
Fernando Sahmkow a354c3ae82 Shader Cahe: Fix Phi Nodes on GLASM. 4 years ago
Fernando Sahmkow 6f94c9a9fe ShaderCache: Fix Phi Nodes Type on OGL. 4 years ago
Fernando Sahmkow c9bee9e96e ShaderCache: Order Phi Arguments from farthest away to nearest. 4 years ago
vonchenplus 64a9dffd3d Support gl_FogFragCoord attribute 4 years ago
vonchenplus 1c917c6905 Support gl_BackSecondaryColor attribute 4 years ago
vonchenplus 9cd198ede9 Support gl_FrontSecondaryColor attribute 4 years ago
vonchenplus b4301281d5 Support gl_BackColor attribute 4 years ago
Fernando Sahmkow 6e19b9f5ff TexturePass: Fix clamping of images as this allowed negative indices. 4 years ago
ameerj f69d094b14 emit_spirv_image: Fix depth image implicit lod sample in compute 4 years ago
Fernando Sahmkow 1a0006ef55 Shader Compiler: avoid overflowed indices on indixed samplers. 4 years ago
Morph 203d8f7f60 style: Remove extra space preceding the :: operator 4 years ago
ameerj d7977be416 general: Update style to clang-format-12 4 years ago
Fernando Sahmkow 0bd7c14e04 Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan. 4 years ago
Feng Chen 63aba30181 Detail adjustment 4 years ago
Feng Chen 38b28f1c4d Detail adjustment 4 years ago
Feng Chen 3948edde71 Re-implement get unused location 4 years ago
Feng Chen bd94ea2f5a Move attribute related definitions to spirv anonymous namespace 4 years ago
Feng Chen dc8967ebcd Dynamic get unused location 4 years ago
Feng Chen 1aaa6a353b Implement intput and output fixed fnc textures 5 years ago
Feng Chen 49c66fa4e9 Rename parameters 5 years ago
Feng Chen b3e5a2f75d Fix create GraphicsPipelines crash 5 years ago
Feng Chen a1c9039eae Add input/output location 5 years ago
ameerj 668d936dd2 emit_glsl_warp: Fix shuffle ops for 64-thread warp sizes 5 years ago
ameerj 9302524b8c emit_glsl_warp: Fix ballot related ops for 64-thread warp sizes 5 years ago
ameerj c7568d61d2 emit_spirv_warp: Fix shuffle ops for 64-thread warp sizes 5 years ago
ameerj 1bb5fb7e26 emit_spirv_warp: Fix ballot related ops for 64-thread warp sizes 5 years ago
Feng Chen b86a4caa20 Add colorfront and txtcoord support 5 years ago
ameerj 8485bb3dcb structured_control_flow: Skip reordering nested demote branches. 5 years ago
ameerj e9a8e011f6 structured_control_flow: Conditionally invoke demote reorder pass 5 years ago
ameerj 8c687b3a91 structured_control_flow: Add DemoteCombinationPass 5 years ago
ameerj 9b41b19766 emit_spirv_context_get_set: Fix Get FrontFace return value 5 years ago
Valeri 1510efac15 SPIR-V: Merge two ifs in EmitGetAttribute 5 years ago
ReinUsesLisp ecc05bdcb6 shader: Fold UnpackFloat2x16 and PackFloat2x16 5 years ago
ReinUsesLisp d84b81fdfb shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions 5 years ago
Lioncash b5ce444508 exception: Make constructors explicit 5 years ago
Lioncash b650c38a31 exception: Make what() member function nodiscard 5 years ago
Lioncash d04bbd8207 exception: Narrow down specific header 5 years ago
Lioncash 00bd622334 emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive() 5 years ago
Lioncash 0692818106 emit_spirv_instructions: Add missing header guard 5 years ago
Lioncash 05201f4f88 shader_recompiler: Remove unnecessary [[nodiscard]] instances 5 years ago
Lioncash 9d5aa3d65a control_flow: Fix duplicate switch case in OpcodeToken 5 years ago
Lioncash 23da07e8e5 object_pool: Add missing return in Chunk move assignment operator 5 years ago
ReinUsesLisp 4f19303fe0 shader: Fold integer FMA from Nvidia's pattern 5 years ago
ReinUsesLisp c6e1483e17 shader: Use TryInstRecursive on XMAD multiply folding 5 years ago
ReinUsesLisp 222a6542ab shader: Add TryInstRecursive utility to values 5 years ago
ReinUsesLisp ba89444667 shader: Support out of bound local memory reads and immediate writes 5 years ago