697 Commits (e3cba280fbae3fd1ca2c763ebcd34e3d1b7f6cbc)

Author SHA1 Message Date
ameerj 3d950a8d18 glsl: implement phi nodes 5 years ago
ameerj 659eecb295 glsl: Wip storage atomic ops 5 years ago
ameerj b3fce08191 glsl: Implement FCMP 5 years ago
ameerj 7febd59ce1 glsl: Add a more robust fp formatter 5 years ago
ameerj bf40d10805 glsl: More FP fixes 5 years ago
ameerj d7656077bf glsl: FP function fixes 5 years ago
ameerj 30f47ec831 glsl: More FP instructions/fixes 5 years ago
ameerj 1dae770c9d glsl: Add many FP32/64 instructions 5 years ago
ameerj 1df4541247 glsl: Implement more Integer ops 5 years ago
ameerj fc36d45a97 glsl: Implement BF* 5 years ago
ameerj eea0726cd5 glsl: Implement a few Integer instructions 5 years ago
ameerj 0c315dae67 glsl: Use std::string_view for Emit function args. 5 years ago
ameerj b2cd8e4588 glsl: Pass IR::Inst& to Emit functions 5 years ago
ameerj c01220d25a glsl: INeg and IAdd negate tests 5 years ago
ameerj 6ee142d3e4 glsl: Reusable typed variables. IADD32 5 years ago
ameerj 690e6a79c7 glsl: Fix program linking and cbuf 5 years ago
ameerj 3355c467e0 glsl: Fix "reg" allocing 5 years ago
ameerj fda83fe3c5 glsl: Initial backend 5 years ago
ReinUsesLisp 04fed81921 spirv: Reduce log severity of mismatching denorm rules 5 years ago
ReinUsesLisp 574a99b9b3 shader: Fix loop safety to SSA pass 5 years ago
ReinUsesLisp f40daa777e shader: Add logging 5 years ago
lat9nq 3a70b6c79b shader: Add shader loop safety check settings 5 years ago
ReinUsesLisp a56f9f4322 shader: Comment why the array component is not read in TMML 5 years ago
ameerj 4c1067ef1c tmml: Remove index component from coords vec 5 years ago
ameerj 60b33bdc9f spirv/convert: Catch more signed operations oversights 5 years ago
ReinUsesLisp 4fedf2c20a spirv/convert: Catch more broken signed operations on Nvidia OpenGL 5 years ago
ameerj 1bbecac1d2 shader_environment: Add shader_local_memory_crs_size to local memory size 5 years ago
FernandoS27 be4d1c9b95 shader: Fix VertexA Shaders. 5 years ago
ReinUsesLisp 64dfb4220f shader: Add 2D and 3D variants to SUATOM and SURED 5 years ago
ReinUsesLisp 1dd4302fac shader: Avoid CPU side undefined behavior on I2F 5 years ago
ReinUsesLisp 5fa6d7a3b9 glasm: Use ARB_derivative_control conditionally 5 years ago
ReinUsesLisp 535fb4e6b5 buffer_cache: Reduce uniform buffer size from shader usage 5 years ago
lat9nq 6e9eab2c32 emit_glasm_context_get_set: Remove unused variable 5 years ago
ReinUsesLisp 34d1a2ffe5 shader,glasm: Implement legacy texcoord loads 5 years ago
ReinUsesLisp b9a0a742fa glasm: Implement legacy varyings 5 years ago
ReinUsesLisp bebebf3fa8 shader: Track legacy varyings 5 years ago
ReinUsesLisp 4744a21bd4 shader: Add support for "negative" and unaligned offsets 5 years ago
ReinUsesLisp e3aedea124 shader: Implement ISCADD32I 5 years ago
ReinUsesLisp d27dbec3e6 spirv: Fix output generics with components 5 years ago
ReinUsesLisp 9750e0410b opengl: Declare fragment outputs even if they are not used 5 years ago
ReinUsesLisp 142d4f3f6e shader: Always initialize up reference in structure control flow 5 years ago
ReinUsesLisp 6e475617d5 shader: Fix ImageWrite indexing 5 years ago
ReinUsesLisp f7508aa014 spirv: Fix image and image buffer descriptor index usage 5 years ago
ReinUsesLisp bd96e0a436 glasm: Fix immediate texture coordinate 5 years ago
ReinUsesLisp 74df00415a shader: Clang-format secondary textures 5 years ago
ReinUsesLisp f19403bafa shader: Fix secondary textures 5 years ago
ReinUsesLisp 8ea552e64e shader: Fix TMML queries 5 years ago
ReinUsesLisp ca3e927e35 shader: Fix FSwizzleAdd folding when going through phi nodes 5 years ago
ReinUsesLisp 7ad72d78dd shader/exception: Fix compilation errors on gcc 5 years ago
ReinUsesLisp 1a02dee23a glasm: Reduce reg allocation leaks from an exception to a log 5 years ago