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@ -46,16 +46,15 @@ Shader::TextureType GetType(TextureType type) { |
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} |
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IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) { |
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const auto read_array{[&]() -> IR::F32 { return v.ir.ConvertUToF(32, 16, v.X(reg)); }}; |
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switch (type) { |
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case TextureType::_1D: |
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return v.F(reg); |
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case TextureType::ARRAY_1D: |
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return v.ir.CompositeConstruct(v.F(reg + 1), read_array()); |
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return v.F(reg + 1); |
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case TextureType::_2D: |
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return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1)); |
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case TextureType::ARRAY_2D: |
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return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), read_array()); |
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return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2)); |
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case TextureType::_3D: |
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return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2)); |
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case TextureType::ARRAY_3D: |
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@ -63,7 +62,7 @@ IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) { |
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case TextureType::CUBE: |
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return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2)); |
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case TextureType::ARRAY_CUBE: |
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return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), v.F(reg + 3), read_array()); |
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return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), v.F(reg + 3)); |
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} |
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throw NotImplementedException("Invalid texture type {}", type); |
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} |
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