Emmanuel Gil Peyrot
94fc644430
VideoCore: Log the GL driver’s vendor and renderer.
11 years ago
Yuri Kunde Schlesner
9b7d85a4f5
video_core: add extra braces around initializer
Trivial change and fixes several warnings in the clang build.
11 years ago
tfarley
26bc816d7a
Renderer formatting edits
11 years ago
tfarley
66b0d799ee
Render-to-texture flush, interval math fix
11 years ago
tfarley
5025b35563
Liberal texture unbind (clout menu)
11 years ago
tfarley
fa2c92a3ac
Depth format fix (crush3d intro/black screens)
11 years ago
tfarley
d42275f11c
Implemented glColorMask
11 years ago
bunnei
33b9abb91e
Pica: Use zero for the SecondaryFragmentColor source.
- This is a workaround until we support fragment lighting.
11 years ago
bunnei
dcbc653b90
rasterizer: Remove unnecessary 'using' for BlendEquation.
11 years ago
bunnei
e6ace38815
Pica: Implement LogicOp function.
11 years ago
bunnei
3b5ff61201
rasterizer: Implement AddSigned combiner function for alpha channel.
11 years ago
bunnei
1574c44586
vertex_shader: Use address offset on src2 in inverted mode.
11 years ago
bunnei
02c9fe202c
Pica: Implement command buffer execution registers.
11 years ago
bunnei
4ac6c1a3b5
vertex_shader: Implement SLT/SLTI instructions.
11 years ago
bunnei
875bd29766
vertex_shader: Implement MIN instruction.
11 years ago
archshift
76690392bf
Move video_core/color.h to common/color.h
11 years ago
archshift
5df2d1b5f7
Move video_core/math.h to common/vector_math.h
The file only contained vector manipulation code, and such widely-useable code doesn't belong in video_core.
11 years ago
Emmanuel Gil Peyrot
b1503b2020
Remove every trailing whitespace from the project (but externals).
11 years ago
Lioncash
951353558e
gl_state: Remove unnecessary const specifier on Apply
11 years ago
Lioncash
dc587fa295
video_core/utils: Remove unused variables in GetMortonOffset
11 years ago
bunnei
1b42d55a9d
Pica: Create 'State' structure and move state memory there.
11 years ago
Lioncash
23d5df9d9c
gl_state: Fix a condition typo in Apply
11 years ago
tfarley
05dc633a8c
OpenGL renderer
11 years ago
Subv
24d9416930
GPU/DefaultAttributes: Clear up a comment in command_processor
11 years ago
Subv
658c44af5c
GPU/DefaultAttributes: Let the attribute data from the loaders overwrite the default attributes, if set.
closes #735
11 years ago
Yuri Kunde Schlesner
7ada357b2d
Memmap: Re-organize memory function in two files
memory.cpp/h contains definitions related to acessing memory and
configuring the address space
mem_map.cpp/h contains higher-level definitions related to configuring
the address space accoording to the kernel and allocating memory.
11 years ago
Lioncash
497f4bee0c
pica: Add the ULL specifier in IsDefaultAttribute
This is necessary otherwise there are warnings about a 32-bit result being casted to a 64-bit value.
11 years ago
Yuri Kunde Schlesner
def5913d19
GPU: Add more fine grained profiling for vertex shader and rasterization
11 years ago
archshift
40310e2132
Implement I4 texture format
@neobrain , could you confirm that this is correct?
It's been tested with various different games and fixes different textures, including in Animal Crossing, Kirby Triple Deluxe, and SMB3D.
11 years ago
bunnei
23e8be573e
rasterizer: Implemented combiner output scaling.
11 years ago
bunnei
ff767eeb40
rasterizer: Implemented AddSigned combiner op.
11 years ago
bunnei
547da374b8
rasterizer: Fixed a depth testing bug.
11 years ago
bunnei
a806b420a6
rasterizer: Implement combiner buffer input.
11 years ago
bunnei
44927f0306
rasterizer: Return zero'd vectors on error conditions.
11 years ago
bunnei
692a74c09e
vertex_shader: Implement FLR instruction.
11 years ago
bunnei
f935130a0f
vertex_shader: Implement MADI instruction.
nihstro: Update submodule to latest upstream/master to support MADI instruction decoding.
11 years ago
Yuri Kunde Schlesner
17a8cae003
Memory: Add GetPhysicalPointer helper function
11 years ago
Yuri Kunde Schlesner
28a9e4c1d5
Memory: Support more regions in the VAddr-PAddr translation functions
Also adds better documentation and removes the one-off reimplementation
of the function in pica.h.
11 years ago
Yuri Kunde Schlesner
1c0b87edc2
Memory: Re-organize and rename memory area address constants
11 years ago
Yuri Kunde Schlesner
e1fbac3ca1
Common: Remove common.h
11 years ago
Subv
0e5ca080a8
GPU: Implemented default vertex shader attributes.
Fixes some games crashing.
11 years ago
Emmanuel Gil Peyrot
36b48082d5
VideoCore: Remove a superfluous auto variable declaration in debug_utils.
11 years ago
Rohit Nirmal
f15c142c5e
Silence some -Wsign-compare warnings.
11 years ago
Gareth Higgins
8060c519a6
Changed occurences of colour to color for consistency
11 years ago
archshift
cae89fb315
Allow the user to set the background clear color during emulation
The background color can be seen at the sides of the bottom screen or when the window is wider than normal.
11 years ago
Emmanuel Gil Peyrot
92fd2a1ee3
VideoCore: Add static_cast around expressions where the compiler doesn’t deduce the right type.
11 years ago
Tony Wasserka
e4f5ec6272
Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables.
We now write create a temporary buffer for output registers and copy all of them to the actual output vertex structure after the shader has run. This is technically not necessary, but it's easier to vectorize in the future.
11 years ago
Subv
1248e291f0
GPU: Added the stencil test structure to the Pica Regs struct.
11 years ago
Subv
414b0741c4
GPU: Implemented more depth buffer formats.
This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others
11 years ago
archshift
041e99b613
Added LCD registers, and implementation for color filling in OGL code.
11 years ago