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@ -100,24 +100,19 @@ static u32 GetDepth(int x, int y) { |
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y = (registers.framebuffer.height - y); |
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const u32 coarse_y = y & ~7; |
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u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(registers.framebuffer.depth_format); |
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u32 stride = registers.framebuffer.width * bytes_per_pixel; |
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u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; |
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u8* src_pixel = depth_buffer + src_offset; |
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switch (registers.framebuffer.depth_format) { |
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case registers.framebuffer.D16: |
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{ |
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u32 stride = registers.framebuffer.width * 2; |
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return Color::DecodeD16(depth_buffer + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * stride); |
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} |
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case registers.framebuffer.D24: |
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{ |
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u32 stride = registers.framebuffer.width * 3; |
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u8* address = depth_buffer + VideoCore::GetMortonOffset(x, y, 3) + coarse_y * stride; |
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return Color::DecodeD24(address); |
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} |
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case registers.framebuffer.D24S8: |
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{ |
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u32 stride = registers.framebuffer.width * 4; |
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return Color::DecodeD24S8(depth_buffer + VideoCore::GetMortonOffset(x, y, 4) + coarse_y * stride).x; |
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} |
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case Pica::Regs::DepthFormat::D16: |
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return Color::DecodeD16(src_pixel); |
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case Pica::Regs::DepthFormat::D24: |
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return Color::DecodeD24(src_pixel); |
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case Pica::Regs::DepthFormat::D24S8: |
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return Color::DecodeD24S8(src_pixel).x; |
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default: |
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LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", registers.framebuffer.depth_format); |
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UNIMPLEMENTED(); |
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@ -132,28 +127,23 @@ static void SetDepth(int x, int y, u32 value) { |
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y = (registers.framebuffer.height - y); |
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const u32 coarse_y = y & ~7; |
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u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(registers.framebuffer.depth_format); |
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u32 stride = registers.framebuffer.width * bytes_per_pixel; |
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u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; |
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u8* dst_pixel = depth_buffer + dst_offset; |
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switch (registers.framebuffer.depth_format) { |
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case registers.framebuffer.D16: |
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{ |
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u32 stride = registers.framebuffer.width * 2; |
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Color::EncodeD16(value, depth_buffer + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * stride); |
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case Pica::Regs::DepthFormat::D16: |
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Color::EncodeD16(value, dst_pixel); |
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break; |
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} |
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case registers.framebuffer.D24: |
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{ |
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u32 stride = registers.framebuffer.width * 3; |
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u8* address = depth_buffer + VideoCore::GetMortonOffset(x, y, 3) + coarse_y * stride; |
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Color::EncodeD24(value, address); |
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case Pica::Regs::DepthFormat::D24: |
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Color::EncodeD24(value, dst_pixel); |
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break; |
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} |
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case registers.framebuffer.D24S8: |
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{ |
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u32 stride = registers.framebuffer.width * 4; |
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case Pica::Regs::DepthFormat::D24S8: |
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// TODO(Subv): Implement the stencil buffer
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Color::EncodeD24S8(value, 0, depth_buffer + VideoCore::GetMortonOffset(x, y, 4) + coarse_y * stride); |
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Color::EncodeD24S8(value, 0, dst_pixel); |
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break; |
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} |
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default: |
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LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", registers.framebuffer.depth_format); |
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UNIMPLEMENTED(); |
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