|
|
|
@ -322,7 +322,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture |
|
|
|
case Regs::TextureFormat::RGBA8: |
|
|
|
{ |
|
|
|
auto res = Color::DecodeRGBA8(source + VideoCore::GetMortonOffset(x, y, 4)); |
|
|
|
return { res.r(), res.g(), res.b(), disable_alpha ? 255 : res.a() }; |
|
|
|
return { res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a()) }; |
|
|
|
} |
|
|
|
|
|
|
|
case Regs::TextureFormat::RGB8: |
|
|
|
@ -334,7 +334,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture |
|
|
|
case Regs::TextureFormat::RGB5A1: |
|
|
|
{ |
|
|
|
auto res = Color::DecodeRGB5A1(source + VideoCore::GetMortonOffset(x, y, 2)); |
|
|
|
return { res.r(), res.g(), res.b(), disable_alpha ? 255 : res.a() }; |
|
|
|
return { res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a()) }; |
|
|
|
} |
|
|
|
|
|
|
|
case Regs::TextureFormat::RGB565: |
|
|
|
@ -346,7 +346,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture |
|
|
|
case Regs::TextureFormat::RGBA4: |
|
|
|
{ |
|
|
|
auto res = Color::DecodeRGBA4(source + VideoCore::GetMortonOffset(x, y, 2)); |
|
|
|
return { res.r(), res.g(), res.b(), disable_alpha ? 255 : res.a() }; |
|
|
|
return { res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a()) }; |
|
|
|
} |
|
|
|
|
|
|
|
case Regs::TextureFormat::IA8: |
|
|
|
|