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@ -119,13 +119,13 @@ static void ProcessShaderCode(VertexShaderState& state) { |
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switch (instr.opcode.Value().GetInfo().type) { |
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case OpCode::Type::Arithmetic: |
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{ |
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bool is_inverted = 0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed); |
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const bool is_inverted = (0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed)); |
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const int address_offset = (instr.common.address_register_index == 0) |
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? 0 : state.address_registers[instr.common.address_register_index - 1]; |
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const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted) + address_offset); |
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const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted)); |
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const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted) + (!is_inverted * address_offset)); |
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const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted) + ( is_inverted * address_offset)); |
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const bool negate_src1 = ((bool)swizzle.negate_src1 != false); |
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const bool negate_src2 = ((bool)swizzle.negate_src2 != false); |
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