Lioncash
f3c18d622e
configure_dialog: Remove the Whats This? button from the dialog
7 years ago
Lioncash
8bdef4f951
yuzu/hotkeys: Remove unnecessary constructor
The behavior of the Hotkey constructor is already accomplished via in-class member
initializers, so the constructor is superfluous here.
7 years ago
Lioncash
a97120efc1
yuzu/compatdb: Remove unnecessary qualifiers
Keeps the code consistent in regards to how the buttons are referred to.
7 years ago
Lioncash
495a8d8d95
core/memory: Remove unused FlushMode enum
Recent changes to memory-related code resulted in this being unused, so
we can remove it.
7 years ago
zhupengfei
10c4f23953
core/telemetry_session: Only create the backend when we really need it
The backend is not used until we decide to submit the testcase/telemetry, and creating it early prevents users from updating the credentials properly while the games are running.
7 years ago
Lioncash
9e15193ef8
shader/decode/texture: Remove unused variable
This isn't used anywhere, so we can get rid of it.
7 years ago
Lioncash
08b270676b
gl_rasterizer: Silence unused variable warning
Makes use of src, so it's not considered unused.
7 years ago
Lioncash
a6f7a44aab
common/zstd_compression: Remove #pragma once directive from source file
Introduced in 72477731ed . This is only
necessary within header files.
7 years ago
Lioncash
1230a0e7ce
core/frontend/emu_window: Make GraphicsContext's destructor virtual
This class is used in a polymorphic context, so destruction of the
context will lead to undefined behavior if the destructor isn't virtual.
7 years ago
Fernando Sahmkow
e64c41efe8
Refactors and name corrections.
7 years ago
ReinUsesLisp
4aa081b4e7
gl_shader_disk_cache: Skip stored shader variants instead of asserting
Instead of asserting on already stored shader variants, silently skip them.
This shouldn't be happening but when a shader is invalidated and it is
not stored in the shader cache, this assert would hit and save that
shader anyways when the asserts are disabled.
7 years ago
Fernando Sahmkow
95261639fb
Fix Layered ASTC Textures
By adding the missing layer offset in ASTC compression.
7 years ago
Lioncash
75a8b304d4
loader/nso: Remove left-in debug pragma
Unintentionally introduced in 552d5071fa
7 years ago
ReinUsesLisp
2156e52014
shader_ir: Move Sampler index entry in operand< to sort declarations
7 years ago
ReinUsesLisp
b77b4b76bb
shader_ir: Add missing entry to Sampler operand< comparison
7 years ago
ReinUsesLisp
0b91087a1e
shader_ir/texture: Fix sampler const buffer key shift
7 years ago
FreddyFunk
1a3ff252a4
Re added new lines at the end of files
7 years ago
unknown
3091b40691
gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard
7 years ago
unknown
9db2c734c9
gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file
7 years ago
unknown
3fe542cf60
gl_shader_disk_cache: Remove per shader compression
7 years ago
Fernando Sahmkow
b3118ee316
Fixes and Corrections to DMA Engine
7 years ago
Fernando Sahmkow
f1e5314f1a
Add Swizzle Parameters to the DMA engine
7 years ago
Fernando Sahmkow
e140e2ebc6
Add Documentation Headers to all the GPU Engines
7 years ago
Fernando Sahmkow
021d28c9b8
Corrections and styling
7 years ago
Fernando Sahmkow
701ce1c9d0
Implement Maxwell3D Data Upload
7 years ago
Fernando Sahmkow
e4ff140b99
Introduce skeleton of the GPU Compute Engine.
7 years ago
Fernando Sahmkow
a91d3fc639
Revamp Kepler Memory to use a subegine to manage uploads
7 years ago
Fernando Sahmkow
623b2e4b8f
Corrections Half Float operations on const buffers and implement saturation.
7 years ago
Fernando Sahmkow
788497fd9d
Allow picking a Compatibility Profile for OpenGL.
This option allows picking the compatibility profile since a lot of bugs
are fixed in it. We devs will use this option to easierly debug current
problems in our Core implementation.:wq
7 years ago
Fernando Sahmkow
08cdcc2871
Apply Position Y Direction
7 years ago
Fernando Sahmkow
db4b2bc798
make ReadBlockunsafe and WriteBlockunsafe, ignore invalid pages.
7 years ago
ReinUsesLisp
d74cb16535
gl_state: Fix samplers memory corruption
It was possible for "samplers" to be read without being written. This
addresses that.
7 years ago
Lioncash
f8be3f55da
kernel/svc: Name supervisor call 0x36
This call was added to the SVC handlers in the 8.0.0 kernel, so we can
finally give it a name.
7 years ago
Lioncash
19f8f86bdb
service/audctl: Implement GetTargetVolumeMin() and GetTargetVolumeMax()
These two service functions are literally hardcoded to always return
these values without any other error checking.
7 years ago
ReinUsesLisp
fbe8d1ceaa
video_core: Silent -Wswitch warnings
7 years ago
Zach Hilman
2adb226b26
web_browser: Make OpenPage non-const
7 years ago
Zach Hilman
8f8049e846
main: Add GMainWindow hooks for Error display
7 years ago
Zach Hilman
a04d36c5a4
main: Switch to AppletManager for frontend
7 years ago
Zach Hilman
76452cd5b3
qt: Add dialog implementation of Error applet
7 years ago
Zach Hilman
f6e2295055
general_backend: Move StubApplet and add backend PhotoViewer
7 years ago
Zach Hilman
80c9e4d3ab
general_frontend: Add frontend scaffold for PhotoViewer applet
7 years ago
Zach Hilman
d9f6715d45
frontend: Add frontend receiver for Error applet
7 years ago
Zach Hilman
de3cfb1d37
applets: Add Error applet
Responsible for displaying error codes and messages
7 years ago
Zach Hilman
d273bec68f
applets: Port current applets to take frontend in constructor
As opposed to using Core::System::GetInstance()
7 years ago
Zach Hilman
f7540157e4
web_browser: Make OpenPage const
7 years ago
Zach Hilman
ec0bc3061e
core: Remove specific applets in favor of AppletManager
7 years ago
Zach Hilman
6cea62b756
am: Delegate applet creation to AppletManager
7 years ago
Zach Hilman
e51d33f0ce
applets: Add AppletManager class to control lifetime
7 years ago
Lioncash
c268ffd831
kernel/thread: Unify wait synchronization types
This is a holdover from Citra, where the 3DS has both
WaitSynchronization1 and WaitSynchronizationN. The switch only has one
form of wait synchronizing (literally WaitSynchonization). This allows
us to throw out code that doesn't apply at all to the Switch kernel.
Because of this unnecessary dichotomy within the wait synchronization
utilities, we were also neglecting to properly handle waiting on
multiple objects.
While we're at it, we can also scrub out any lingering references to
WaitSynchronization1/WaitSynchronizationN in comments, and change them
to WaitSynchronization (or remove them if the mention no longer
applies).
7 years ago
Lioncash
433b59c112
kernel/svc: Migrate svcCancelSynchronization behavior to a thread function
The actual behavior of this function is slightly more complex than what
we're currently doing within the supervisor call. To avoid dumping most
of this behavior in the supervisor call itself, we can migrate this to
another function.
7 years ago