3750 Commits (d65fa7d65cd328c9be72a659add388803ef20e3d)

Author SHA1 Message Date
Fernando Sahmkow 57a46c69f1 Fermi2D: limit blit area to only available area 6 years ago
Lioncash cf9e13c255 video_core/surface: Add missing break in PixelFormatFromTextureFormat() 6 years ago
Lioncash 6947bf8e44 vk_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator() 6 years ago
Lioncash b42a74ff2c gl_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator() 6 years ago
Lioncash a24e8bf9cf texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface() 6 years ago
Lioncash 77b4916b33 control_flow: Silence truncation warnings 6 years ago
Lioncash 4f16ce9294 gl_shader_decompiler: Make ExprDecompiler's GetResult() a const member function 6 years ago
Lioncash 67df3f7742 gl_shader_decompiler: Use a std::string_view with GetDeclarationWithSuffix() 6 years ago
Lioncash 04a1161354 gl_shader_decompiler: Fold flow_var constant into GetFlowVariable() 6 years ago
Lioncash 2f2ab9b5bc gl_shader_decompiler: Mark ASTDecompiler/ExprDecompiler parameters as const references where applicable 6 years ago
Lioncash b8a62adcf1 gl_shader_decompiler: Pass by reference to GenerateTextureArgument() 6 years ago
Lioncash d1d7ce74d2 gl_shader_decompiler: Use std::holds_alternative within GenerateTexture() 6 years ago
Lioncash 67658dd6e8 shader/node: std::move Meta instance within OperationNode constructor 6 years ago
Lioncash 9760795bfb gl_shader_decompiler: Avoid unnecessary copies of MetaImage 6 years ago
Lioncash c9c75f9587 maxwell_3d: Silence truncation warnings 6 years ago
Lioncash b25b94400e video_core/gpu: Remove use of the global system accessor 6 years ago
Lioncash 524eb15513 video_core/texture_cache: Amend Doxygen references 6 years ago
Lioncash ac4dbd3b25 common: Rename binary_find.h to algorithm.h 6 years ago
Fernando Sahmkow cfc2f30dc4 AsyncGpu: Address Feedback 6 years ago
Fernando Sahmkow f32a49d3d8 Surfaces: Implement R4G4B4A4U format. 6 years ago
Fernando Sahmkow b9ddb517b1 Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5 6 years ago
ReinUsesLisp 3d0f357307
shader/half_set_predicate: Fix HSETP2 for constant buffers 6 years ago
ReinUsesLisp 632c9e4ee3
shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUG 6 years ago
ReinUsesLisp 58b597c5ec
gl_shader_disk_cache: Properly ignore existing cache 6 years ago
Lioncash f883cd4f0e video_core/control_flow: Eliminate variable shadowing warnings 6 years ago
Lioncash 25702b6256 video_core/control_flow: Eliminate pessimizing moves 6 years ago
Lioncash d82b181d44 video_core/ast: Unindent most of IsFullyDecompiled() by one level 6 years ago
Lioncash 6c41d1cd7e video_core/ast: Make ShowCurrentState() take a string_view instead of std::string 6 years ago
Lioncash 3c54edae24 video_core/ast: Eliminate variable shadowing warnings 6 years ago
Lioncash 5a0a9c7449 video_core/ast: Replace std::string with a constexpr std::string_view 6 years ago
Lioncash 3a20d9734f video_core/ast: Default the move constructor and assignment operator 6 years ago
Lioncash 43503a69bf video_core/{ast, expr}: Organize forward declaration 6 years ago
Lioncash 50ad745585 video_core/expr: Supply operator!= along with operator== 6 years ago
Lioncash 8eb1398f8d video_core/{ast, expr}: Use std::move where applicable 6 years ago
Lioncash 8e0c80f269 video_core/ast: Supply const accessors for data where applicable 6 years ago
ReinUsesLisp fe7f20e659 maxwell_3d: Add dirty flags for depth bounds values 6 years ago
Fernando Sahmkow 538f5880ff GL_Renderer: Remove lefting snippet. 6 years ago
Fernando Sahmkow 9f2719d1a4 Gl_Rasterizer: Protect CPU Memory mapping from multiple threads. 6 years ago
Fernando Sahmkow 3f104464de Core: Wait for GPU to be idle before shutting down. 6 years ago
Fernando Sahmkow ffc2ce89a0 Nvdrv: Do framelimiting only in the CPU Thread 6 years ago
Fernando Sahmkow 5b5e60ffec GPU_Async: Correct fences, display events and more. 6 years ago
Fernando Sahmkow ab47a660c8 Texture_Cache: Blit Deduction corrections and simplifications. 6 years ago
Fernando Sahmkow 2036504a82 TextureCache: Add the ability to deduce if two textures are depth on blit. 6 years ago
Fernando Sahmkow e6eae4b815 Shader_ir: Address feedback 6 years ago
Fernando Sahmkow 3c09d9abe6 Shader_Ir: Address Feedback and clang format. 6 years ago
Fernando Sahmkow 507a9c6a40 vk_shader_decompiler: Correct Branches inside conditionals. 6 years ago
Fernando Sahmkow 000ad558dd vk_shader_decompiler: Clean code and be const correct. 6 years ago
Fernando Sahmkow 7c756baa77 Shader_IR: clean up AST handling and add documentation. 6 years ago
Fernando Sahmkow 5ea740beb5 Shader_IR: Correct OutwardMoves for Ifs 6 years ago
Fernando Sahmkow 100a4bd988 vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMD 6 years ago