3750 Commits (d65fa7d65cd328c9be72a659add388803ef20e3d)

Author SHA1 Message Date
bunnei d65fa7d65c video_core: memory_manager: Flush/invalidate asynchronously on Unmap. 6 years ago
bunnei 0f70f68fb3
Revert "video_core: memory_manager: Use GPU interface for cache functions." 6 years ago
ReinUsesLisp 6d3a046caa query_cache: Address feedback 6 years ago
ReinUsesLisp 54a00ee4cf query_cache: Fix ambiguity in CacheAddr getter 6 years ago
ReinUsesLisp cc0694559f query_cache: Add a recursive mutex for concurrent usage 6 years ago
ReinUsesLisp bcd348f238 vk_query_cache: Implement generic query cache on Vulkan 6 years ago
ReinUsesLisp c31382ced5 query_cache: Abstract OpenGL implementation 6 years ago
ReinUsesLisp 73d2d3342d gl_query_cache: Optimize query cache 6 years ago
ReinUsesLisp aae8c180cb gl_query_cache: Implement host queries using a deferred cache 6 years ago
ReinUsesLisp ef9920e164 gl_rasterizer: Sort method declarations 6 years ago
ReinUsesLisp fe1238be7a gl_rasterizer: Add queued commands counter 6 years ago
ReinUsesLisp 2b58652f08 maxwell_3d: Slow implementation of passed samples (query 21) 7 years ago
ReinUsesLisp 3217400dd1 gl_resource_manager: Add managed query class 7 years ago
ReinUsesLisp cbea8c74de vk_shader_decompiler: Fix vertex id and instance id 6 years ago
Fernando Sahmkow d6ed31b9fa GPU: Address Feedback. 6 years ago
Fernando Sahmkow 8e9a4944db GPU: Implement GPU Clock correctly. 6 years ago
Fernando Sahmkow 0cb3bcfbb7 Maxwell3D: Correct query reporting. 6 years ago
bunnei b5c13ee0eb gpu_thread: Use MPSCQueue for GPU commands. 6 years ago
bunnei 7cacb08cdf video_core: memory_manager: Use GPU interface for cache functions. 6 years ago
ReinUsesLisp bf9a822b87 shader/decode: Fix constant buffer offsets 6 years ago
ReinUsesLisp 8bb9eef97b maxwell_to_gl: Implement R8G8_USCALED 6 years ago
ReinUsesLisp c81c361e82 maxwell_to_gl: Reduce unimplemented formats to LOG_ERROR 6 years ago
ReinUsesLisp 0eb36c90f4 vk_rasterizer: Use noexcept variants of std::bitset 6 years ago
ReinUsesLisp 7da52673d0 gl_rasterizer: Implement GL_POINT_SPRITE 6 years ago
ReinUsesLisp 4eed744277 maxwell_3d: Fix stencil back mask 6 years ago
ReinUsesLisp 223a89a19f shader: Remove curly braces initializers on shared pointers 6 years ago
ReinUsesLisp 729ca120e3 shader/shift: Implement SHIFT_RIGHT_{IMM,R} 6 years ago
ReinUsesLisp 017474c3f8 shader/shift: Implement SHF_LEFT_{IMM,R} 6 years ago
ReinUsesLisp b69321650e gl_rasterizer: Fix instanced draw arrays 6 years ago
ReinUsesLisp f92cbc5501 yuzu: Implement Vulkan frontend 6 years ago
ReinUsesLisp 788d57d723 settings: Add settings for graphics backend 6 years ago
ReinUsesLisp 9f0162e4b5 shader/other: Fix skips for SYNC and BRK 6 years ago
ReinUsesLisp 270177f38a shader/other: Stub S2R LaneId 6 years ago
ReinUsesLisp b35449c85d buffer_cache: Delay buffer destructions 6 years ago
ReinUsesLisp 8178fe8960 gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize 6 years ago
ReinUsesLisp abae795986 gl_texture_cache: Silence implicit sign cast warnings 6 years ago
ReinUsesLisp 137a8aa55c shader/bfi: Implement register-constant buffer variant 6 years ago
ReinUsesLisp e3fc3459c8 shader/arithmetic: Implement FCMP 6 years ago
ReinUsesLisp f55f6ff9bb texture_cache/surface_base: Fix layered break down 6 years ago
ReinUsesLisp d17dfa6104 gl_texture_cache: Properly implement depth/stencil sampling 6 years ago
ReinUsesLisp d95d4ac843 shader/memory: Implement ATOM.ADD 6 years ago
Fernando Sahmkow bb8eb15d39 Shader_IR: Address feedback. 6 years ago
ReinUsesLisp d26e74f0a3 shader/memory: Implement STL.S16 and STS.S16 6 years ago
ReinUsesLisp 9a2cdf8520 shader/memory: Implement unaligned LDL.S16 and LDS.S16 6 years ago
ReinUsesLisp 531f25a037 shader/memory: Move unaligned load/store to functions 6 years ago
ReinUsesLisp 96638f57c9 shader/memory: Implement LDL.S16 and LDS.S16 6 years ago
Fernando Sahmkow 806f569143 Shader_IR: Change name of TrackSampler function so it does not confuse with the type. 6 years ago
Fernando Sahmkow 3919b7b8a9 Shader_IR: Corrections, styling and extras. 6 years ago
Fernando Sahmkow 37b8504faa Shader_IR: Correct Custom Variable assignment. 6 years ago
Fernando Sahmkow 7c530e0666 Shader_IR: Propagate bindless index into the GL compiler. 6 years ago