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Normaly OpenGL does not care if the areas exceed the texture regions but other backends such as Vulkan do care about the limits of this areas. This PR crops the areas of the blit in order that they don't surpass the limits of the textures. This should help Vulkan and faulty OpenGL driverspull/15/merge
committed by
FernandoS27
1 changed files with 14 additions and 4 deletions
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