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shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUG
pull/15/merge
ReinUsesLisp
6 years ago
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GPG Key ID: 2DFC508897B39CFE
1 changed files with
2 additions and
1 deletions
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src/video_core/shader/decode/half_set_predicate.cpp
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@ -4,6 +4,7 @@ |
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/shader/node_helper.h"
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#include "video_core/shader/shader_ir.h"
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@ -18,7 +19,7 @@ u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) { |
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const Instruction instr = {program_code[pc]}; |
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const auto opcode = OpCode::Decode(instr); |
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DEBUG_ASSERT(instr.hsetp2.ftz == 0); |
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LOG_DEBUG(HW_GPU, "ftz={}", static_cast<u32>(instr.hsetp2.ftz)); |
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Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hsetp2.type_a); |
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op_a = GetOperandAbsNegHalf(op_a, instr.hsetp2.abs_a, instr.hsetp2.negate_a); |
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