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shader/half_set_predicate: Fix HSETP2 for constant buffers

HSETP2 when used with a constant buffer parses the second operand type
as F32. This is not configurable.
pull/15/merge
ReinUsesLisp 6 years ago
parent
commit
3d0f357307
No known key found for this signature in database GPG Key ID: 2DFC508897B39CFE
  1. 2
      src/video_core/shader/decode/half_set_predicate.cpp

2
src/video_core/shader/decode/half_set_predicate.cpp

@ -33,6 +33,8 @@ u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) {
h_and = instr.hsetp2.cbuf_and_imm.h_and;
op_b = GetOperandAbsNegHalf(GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()),
instr.hsetp2.cbuf.abs_b, instr.hsetp2.cbuf.negate_b);
// F32 is hardcoded in hardware
op_b = UnpackHalfFloat(std::move(op_b), Tegra::Shader::HalfType::F32);
break;
case OpCode::Id::HSETP2_IMM:
cond = instr.hsetp2.cbuf_and_imm.cond;

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