ReinUsesLisp
0398f7d0a4
shader_decode: Implement IPA
7 years ago
ReinUsesLisp
bc5992fccb
shader_decode: Implement EXIT
7 years ago
ReinUsesLisp
efda47fa37
shader_decode: Implement ST_A
7 years ago
ReinUsesLisp
0673f11907
shader_decode: Implement LD_A
7 years ago
ReinUsesLisp
b7b08104e5
shader_decode: Implement FADD32I
7 years ago
ReinUsesLisp
0b08169b9d
shader_decode: Implement FMUL32_IMM
7 years ago
ReinUsesLisp
4e1582eed1
shader_decode: Implement MOV32_IMM
7 years ago
ReinUsesLisp
b558235ec6
shader_decode: Stub RRO_C, RRO_R and RRO_IMM
7 years ago
ReinUsesLisp
cb19ed0316
shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM
7 years ago
ReinUsesLisp
12d5281eff
shader_decode: Implement MUFU
7 years ago
ReinUsesLisp
bdafb25d16
shader_decode: Implement FADD_C, FADD_R and FADD_IMM
7 years ago
ReinUsesLisp
aa64616724
shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM
7 years ago
ReinUsesLisp
42b7053aa4
shader_decode: Implement MOV_C and MOV_R
7 years ago
ReinUsesLisp
19ca02d47b
video_core: Replace gl_shader_decompiler
7 years ago
ReinUsesLisp
5678498dfd
glsl_decompiler: Implementation
7 years ago
ReinUsesLisp
74ee18de5e
shader_ir: Add condition code helper
7 years ago
ReinUsesLisp
283dd9fb61
shader_ir: Add predicate combiner helper
7 years ago
ReinUsesLisp
d28033adca
shader_ir: Add comparison helpers
7 years ago
ReinUsesLisp
c0d053482c
shader_ir: Add half float helpers
7 years ago
ReinUsesLisp
e46dd3ce5f
shader_ir: Add integer helpers
7 years ago
ReinUsesLisp
b91929bf10
shader_ir: Add float helpers
7 years ago
ReinUsesLisp
83e750c9ae
shader_ir: Add setters
7 years ago
ReinUsesLisp
394f906044
shader_ir: Add local memory getters
7 years ago
ReinUsesLisp
311d1af657
shader_ir: Add internal flag getters
7 years ago
ReinUsesLisp
a66682374f
shader_ir: Add attribute getters
7 years ago
ReinUsesLisp
9d5d96500c
shader_ir: Add constant buffer getters
7 years ago
ReinUsesLisp
7f89f99c60
shader_ir: Add register getter
7 years ago
ReinUsesLisp
f43041efe1
shader_ir: Add immediate node constructors
7 years ago
ReinUsesLisp
25f868d8be
shader_ir: Initial implementation
7 years ago
ReinUsesLisp
2b5088a8e9
shader_bytecode: Fixup encoding
7 years ago
ReinUsesLisp
f03f054819
shader_header: Make local memory size getter constant
7 years ago
Otávio Pace
9cff0d2ff8
audio_core: remove unnecessary spaces on comments
7 years ago
ReinUsesLisp
4495d76090
gl_rasterizer: Workaround Intel VAO DSA bug
There is a bug on Intel's blob driver where it fails to properly build a
vertex array object if it's not bound even after creating it with
glCreateVertexArrays. This workaround binds it after creating it to
bypass the issue.
7 years ago
ReinUsesLisp
0bde2e5fc1
gl_global_cache: Add dummy global cache manager
7 years ago
Zach Hilman
d73f33373b
settings: Fix comment structure
7 years ago
Zach Hilman
63e948f483
settings: Use std::chrono::seconds instead of s64 for RTC
7 years ago
Zach Hilman
921ea45baf
time: Use custom RTC settings if applicable for game
7 years ago
Zach Hilman
686e0ad7d0
core: Set custom RTC differential on game boot
7 years ago
Zach Hilman
1f1c7f57a1
qt: Provide UI to edit custom RTC settings
7 years ago
Zach Hilman
ac7b60b61b
settings: Add custom RTC settings
Stored as signed seconds since epoch.
7 years ago
ReinUsesLisp
33e53c7893
gl_rasterizer: Skip framebuffer configuration if rendertargets have not been changed
7 years ago
ReinUsesLisp
1c8411dc8d
gl_rasterizer_cache: Use dirty flags for the depth buffer
7 years ago
ReinUsesLisp
6e932fe118
gl_rasterizer_cache: Use dirty flags for color buffers
7 years ago
ReinUsesLisp
5fec808e30
gl_shader_cache: Use dirty flags for shaders
7 years ago
ReinUsesLisp
a17b13ac37
gl_stream_buffer: Use DSA for buffer management
7 years ago
ReinUsesLisp
fe889fb55b
gl_rasterizer: Use DSA for vertex array objects
7 years ago
ReinUsesLisp
5ba137cdfe
gl_state: Drop uniform buffer state tracking
7 years ago
ReinUsesLisp
8536bb5cfe
gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
Since the data is doing the path CPU -> GPU -> GPU copy is the most
approximate hint. Using GL_STREAM_DRAW generated a performance warning
on Nvidia's stack. Changing this hint removed the warning.
7 years ago
Lioncash
996c75a63b
service/vi: Correct scaling mode conversions
These values are not equivalent, based off RE. The internal value is put
into a lookup table with the following values:
[3, 0, 1, 2, 4]
So the values absolutely do not map 1:1 like the comment was indicating.
7 years ago
Lioncash
a45f62bb1c
service/vi: Factor out scaling mode conversions from the IPC function itself
Avoids entangling the IPC buffer appending with the actual operation of
converting the scaling values over. This also inserts the proper error
handling for invalid scaling values.
7 years ago