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@ -15,13 +15,12 @@ MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning", |
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namespace OpenGL { |
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OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent) |
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: gl_target(target), buffer_size(size) { |
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OGLStreamBuffer::OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage, bool prefer_coherent) |
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: buffer_size(size) { |
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gl_buffer.Create(); |
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glBindBuffer(gl_target, gl_buffer.handle); |
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GLsizeiptr allocate_size = size; |
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if (target == GL_ARRAY_BUFFER) { |
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if (vertex_data_usage) { |
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// On AMD GPU there is a strange crash in indexed drawing. The crash happens when the buffer
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// read position is near the end and is an out-of-bound access to the vertex buffer. This is
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// probably a bug in the driver and is related to the usage of vec3<byte> attributes in the
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@ -35,18 +34,17 @@ OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coh |
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coherent = prefer_coherent; |
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const GLbitfield flags = |
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GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | (coherent ? GL_MAP_COHERENT_BIT : 0); |
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glBufferStorage(gl_target, allocate_size, nullptr, flags); |
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mapped_ptr = static_cast<u8*>(glMapBufferRange( |
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gl_target, 0, buffer_size, flags | (coherent ? 0 : GL_MAP_FLUSH_EXPLICIT_BIT))); |
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glNamedBufferStorage(gl_buffer.handle, allocate_size, nullptr, flags); |
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mapped_ptr = static_cast<u8*>(glMapNamedBufferRange( |
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gl_buffer.handle, 0, buffer_size, flags | (coherent ? 0 : GL_MAP_FLUSH_EXPLICIT_BIT))); |
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} else { |
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glBufferData(gl_target, allocate_size, nullptr, GL_STREAM_DRAW); |
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glNamedBufferData(gl_buffer.handle, allocate_size, nullptr, GL_STREAM_DRAW); |
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} |
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} |
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OGLStreamBuffer::~OGLStreamBuffer() { |
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if (persistent) { |
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glBindBuffer(gl_target, gl_buffer.handle); |
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glUnmapBuffer(gl_target); |
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glUnmapNamedBuffer(gl_buffer.handle); |
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} |
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gl_buffer.Release(); |
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} |
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@ -74,7 +72,7 @@ std::tuple<u8*, GLintptr, bool> OGLStreamBuffer::Map(GLsizeiptr size, GLintptr a |
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invalidate = true; |
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if (persistent) { |
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glUnmapBuffer(gl_target); |
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glUnmapNamedBuffer(gl_buffer.handle); |
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} |
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} |
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@ -84,7 +82,7 @@ std::tuple<u8*, GLintptr, bool> OGLStreamBuffer::Map(GLsizeiptr size, GLintptr a |
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(coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT) | |
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(invalidate ? GL_MAP_INVALIDATE_BUFFER_BIT : GL_MAP_UNSYNCHRONIZED_BIT); |
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mapped_ptr = static_cast<u8*>( |
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glMapBufferRange(gl_target, buffer_pos, buffer_size - buffer_pos, flags)); |
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glMapNamedBufferRange(gl_buffer.handle, buffer_pos, buffer_size - buffer_pos, flags)); |
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mapped_offset = buffer_pos; |
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} |
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@ -95,11 +93,11 @@ void OGLStreamBuffer::Unmap(GLsizeiptr size) { |
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ASSERT(size <= mapped_size); |
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if (!coherent && size > 0) { |
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glFlushMappedBufferRange(gl_target, buffer_pos - mapped_offset, size); |
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glFlushMappedNamedBufferRange(gl_buffer.handle, buffer_pos - mapped_offset, size); |
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} |
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if (!persistent) { |
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glUnmapBuffer(gl_target); |
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glUnmapNamedBuffer(gl_buffer.handle); |
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} |
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buffer_pos += size; |
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