925 Commits (cbf57de4e5620cd2f579bee08aa2c54e757150ee)

Author SHA1 Message Date
bunnei 589d3e2e20 gl_rasterizer: Add documentation to ShaderCacheKey. 10 years ago
bunnei 06d9c2795c gl_shader_gen: Add additional function documentation. 10 years ago
bunnei 711a23b8ca gl_shader_util: Cleanup header file + add docstring. 10 years ago
bunnei d8eca2f795 gl_shader_gen: Various cleanups + moved TEV stage generation to its own function. 10 years ago
bunnei eefabd6b7d renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups. 10 years ago
bunnei 44a1dcc088 gl_rasterizer: Move logic for creating ShaderCacheKey to a static function. 10 years ago
bunnei 05e11e151d gl_shader_util: Use vec3 constants for AppendColorCombiner. 10 years ago
bunnei a81772552c gl_rasterizer: Fix typo in uploading TEV const color uniforms. 10 years ago
bunnei 9722d39bc5 gl_shader_util: Fix precision bug with alpha testing. 10 years ago
Subv 8733dd568d Initial implementation of fragment shader generation with caching. 11 years ago
Emmanuel Gil Peyrot b0c7762520 CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls. 10 years ago
Rohit Nirmal c157d4ddd6 Silence -Wsign-compare warnings. 10 years ago
Martin Lindhe b36b9d6923 fix some xcode 7.0 warnings 10 years ago
Lioncash 08147474cb general: Silence some warnings when using clang 10 years ago
Lioncash 2cd98a45cb video_core: Reorganize headers 10 years ago
Lioncash c95206abdd video_core: Remove unnecessary includes from headers 10 years ago
Lioncash a56b8437e6 renderer_opengl: Remove unimplemented function declaration 10 years ago
Lioncash 1d7a9c8752 video_core: Remove unused variables 10 years ago
Lioncash b69c9fd82b gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle 10 years ago
aroulin 964fa561c5 Shader JIT: Use SCALE constant from emitter 10 years ago
aroulin f588077bbb Shader: Fix size_t to int casts of register offsets 10 years ago
Yuri Kunde Schlesner 7f9a9f1339 OpenGL: Use Sampler Objects to decouple sampler config from textures 10 years ago
Yuri Kunde Schlesner def0e7f71f OpenGL: Remove ugly and endian-unsafe color pointer casts 10 years ago
Yuri Kunde Schlesner efc72d0a4a OpenGL: Add support for Sampler Objects to state tracker 10 years ago
aroulin 7019a4eaeb video_core: Fix format specifiers warnings 10 years ago
aroulin 89a7c9068f x64: Proper stack alignment in shader JIT function calls 11 years ago
Subv f747cb94de Pica: Added the primitive_restart register (0x25f) to the registers map. 10 years ago
Subv 018d0f8c8f Pica: Add the vertex_offset register to the Pica registers map. 10 years ago
aroulin 36ef773fe7 Shader JIT: Fix SGE/SGEI NaN behavior 10 years ago
Subv ad61138359 GPU: Implemented register 0x22A. 11 years ago
Yuri Kunde Schlesner e5cc2e2ef0 Replace the previous OpenGL loader with a glad-generated 3.3 one 10 years ago
bunnei 3cc5b3c4ad gl_rasterizer_cache: Detect and ignore unnecessary texture flushes. 11 years ago
aroulin 2c48cd4b6c Shader JIT: Fix float to integer rounding in MOVA 11 years ago
archshift 89241b3e89 Shader JIT: ifdef out reference to ifdef'd out shader_map 11 years ago
Yuri Kunde Schlesner 424b0fa646 Integrate the MicroProfile profiling library 11 years ago
Subv 4afd01e55e HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer. 11 years ago
Yuri Kunde Schlesner 08e13a10f7 fixup! Shaders: Fix multiplications between 0.0 and inf 11 years ago
Yuri Kunde Schlesner 9023d7a1d4 Shader JIT: Tiny micro-optimization in DPH 11 years ago
Yuri Kunde Schlesner 9a4a0cc8e0 Shaders: Fix multiplications between 0.0 and inf 11 years ago
Yuri Kunde Schlesner 8b0a7e7afe Shaders: Explicitly conform to PICA semantics in MAX/MIN 11 years ago
Yuri Kunde Schlesner c0959ca635 Shader JIT: Add name to second scratch register (XMM4) 11 years ago
Lioncash 33955e171b shader_jit: Replace two MDisp usages with MatR 11 years ago
Yuri Kunde Schlesner f02539e59d Shader JIT: Fix CMP NaN behavior to match hardware 11 years ago
Subv ebb0e78d80 HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint. 11 years ago
aroulin 8367db5dcd Shader: Use std::sqrt for float instead of sqrt 11 years ago
aroulin 2bcee80587 Shader: RCP and RSQ computes only the 1st component 11 years ago
aroulin fd789c6858 Shader: implement DPH/DPHI in JIT 11 years ago
aroulin 677a97c8bf Shader: implement DPH/DPHI in interpreter 11 years ago
Subv c0ddc0df52 HWRasterizer: Implemented stencil ops 6 and 7. 11 years ago
Subv aee8f01e0a SWRasterizer: Implemented stencil ops 6 and 7. 11 years ago