925 Commits (cbf57de4e5620cd2f579bee08aa2c54e757150ee)

Author SHA1 Message Date
bunnei d376a783ea gl_shader_gen: Implement fragment lighting fresnel effect. 10 years ago
bunnei b07c7c26c6 gl_shader_gen: Implement fragment lighting specular 1 component. 10 years ago
bunnei f878148e30 gl_shader_gen: Add support for D0 LUT scaling. 10 years ago
bunnei 481017a334 gl_shader_gen: Refactor lighting config to match Pica register naming. 10 years ago
bunnei 1bb0aa6c01 pica: Cleanup and add some comments to lighting registers. 10 years ago
bunnei 2658c7f266 gl_rasterizer: Minor naming refactor on Pica register naming. 10 years ago
bunnei f7510ba8f0 gl_shader_gen: Reorganize and cleanup lighting code. 10 years ago
bunnei 9cd5c49ee5 gl_shader_gen: Fix directional lights. 10 years ago
bunnei aabc988463 gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light. 10 years ago
bunnei 14877aa76f gl_shader_gen: View vector needs to be normalized when computing half angle vector. 10 years ago
bunnei bb3014fb28 renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. 10 years ago
bunnei 81511f08fa renderer_opengl: Initial implementation of basic specular lighting. 10 years ago
bunnei 49cd958486 renderer_opengl: Implement HW fragment lighting distance attenuation. 10 years ago
bunnei 11fba4e8d0 renderer_opengl: Implement HW fragment lighting LUTs within our default UBO. 10 years ago
bunnei 07b07a2f24 renderer_opengl: Implement diffuse component of HW fragment lighting. 10 years ago
bunnei 3c3e328340 pica: Implement decoding of basic fragment lighting components. 10 years ago
bunnei 8a9194f06e pica: Implement fragment lighting LUTs. 10 years ago
bunnei fe094ec9a0 pica: Add decodings for distance attenuation and LUT registers. 10 years ago
bunnei d5edd881d3 pica: Add pica_types module and move float24 definition. 10 years ago
tfarley 958e67ab53 hwrasterizer: Use proper cached fb addr/size 10 years ago
Yuri Kunde Schlesner e82e3f64fd OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level 10 years ago
Yuri Kunde Schlesner c922298b37 Debugger: Use 3dbrew names for GPU registers 10 years ago
Yuri Kunde Schlesner b4c68589f6 Shader: Implement "invert condition" feature of IFU instruction 10 years ago
Yuri Kunde Schlesner d1096d9adc Shader JIT: Fix off-by-one error when compiling JMPs 10 years ago
tfarley ee33d54b6f hwrasterizer: Use depth offset 10 years ago
Lioncash 3b682a824e command_processor: Get rid of variable shadowing 10 years ago
Lioncash 4dcc5fe6ab video_core: Make the renderer global a unique_ptr 10 years ago
Lioncash d70ea5b6aa swrasterizer: Add missing override specifier 10 years ago
Yuri Kunde Schlesner b7109a1113 VideoCore: Sync state after changing rasterizers 10 years ago
Yuri Kunde Schlesner 102d39fe20 VideoCore: Unify interface to OpenGL and SW rasterizers 10 years ago
Yuri Kunde Schlesner 192829165a VideoCore: Rename HWRasterizer methods to be less confusing 10 years ago
Yuri Kunde Schlesner c2526d440e OpenGL: Rename cache functions to better match what they actually do 10 years ago
Subv c94a1a0375 GPU/PrimitiveAssembler: Fixed drawing triangle fans. 10 years ago
Yuri Kunde Schlesner 30c70c905f OpenGL: Flip framebuffers during transfer rather than when rendering 10 years ago
Yuri Kunde Schlesner 8e478d8b99 OpenGL: Add support for glFrontFace in the state tracker 10 years ago
Yuri Kunde Schlesner 7b9807c835 PICA: Properly emulate 1-stage delay in the combiner buffer 10 years ago
bunnei 4cbe626fc7 renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location. 10 years ago
Pierre de La Morinerie 1c196456f0 Use regular uniform location 10 years ago
Subv 9acdb1e7f2 FragShader: Use an UBO instead of several individual uniforms 10 years ago
Subv b797ef4d9a GPU/Loaders: Log an error when a loader tries to load from a component beyond the available ones (12). 10 years ago
Emmanuel Gil Peyrot 705dd2b552 OpenGL: Log GL_KHR_debug messages we receive 10 years ago
bunnei b7b11eb5e7 gl_shader_gen: Use explicit locations for vertex shader attributes. 10 years ago
bunnei 1eb1fd06d1 gl_shader_gen: Optimize code for AppendAlphaTestCondition. 10 years ago
bunnei 7bad07b3ef gl_rasterizer: Define enum types for each vertex texcoord attribute. 10 years ago
bunnei 4175a09b7d gl_shader_gen: Various cleanups to shader generation. 10 years ago
bunnei 2fd9b1999f gl_rasterizer: Use MMH3 hash for shader cache hey. 10 years ago
bunnei 61b33d7266 gl_shader_gen: Require explicit uniform locations. 10 years ago
bunnei aa1dec1953 gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders. 10 years ago
bunnei 3ed0610e5d gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0). 10 years ago
bunnei e69743a943 gl_shader_gen: Fix bug where TEV stage outputs should be clamped. 10 years ago