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OpenGL: Add support for glFrontFace in the state tracker

nce_cpp
Yuri Kunde Schlesner 10 years ago
parent
commit
8e478d8b99
  1. 5
      src/video_core/renderer_opengl/gl_state.cpp
  2. 1
      src/video_core/renderer_opengl/gl_state.h

5
src/video_core/renderer_opengl/gl_state.cpp

@ -11,6 +11,7 @@ OpenGLState::OpenGLState() {
// These all match default OpenGL values
cull.enabled = false;
cull.mode = GL_BACK;
cull.front_face = GL_CCW;
depth.test_enabled = false;
depth.test_func = GL_LESS;
@ -67,6 +68,10 @@ void OpenGLState::Apply() {
glCullFace(cull.mode);
}
if (cull.front_face != cur_state.cull.front_face) {
glFrontFace(cull.front_face);
}
// Depth test
if (depth.test_enabled != cur_state.depth.test_enabled) {
if (depth.test_enabled) {

1
src/video_core/renderer_opengl/gl_state.h

@ -11,6 +11,7 @@ public:
struct {
bool enabled; // GL_CULL_FACE
GLenum mode; // GL_CULL_FACE_MODE
GLenum front_face; // GL_FRONT_FACE
} cull;
struct {

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