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@ -695,8 +695,8 @@ struct Regs { |
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INSERT_PADDING_WORDS(0x3); |
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union { |
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BitField<0, 1, u32> w; // 1.f if 0, otherwise 0.f |
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BitField<1, 1, u32> two_sided_diffuse; // when disabled, clamp dot-product to 0 |
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BitField<0, 1, u32> directional; |
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BitField<1, 1, u32> two_sided_diffuse; // 1: GL_TRUE, 0: GL_FALSE; when disabled, clamp dot-product to 0 |
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}; |
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}; |
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@ -714,21 +714,21 @@ struct Regs { |
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union { |
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BitField< 4, 4, u32> config; |
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BitField<27, 1, u32> clamp_highlights; |
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BitField<27, 1, u32> clamp_highlights; // 1: GL_TRUE, 0: GL_FALSE |
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}; |
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union { |
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// Each bit specifies whether distance attenuation should be applied for the |
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// corresponding light |
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BitField<24, 1, u32> dist_atten_enable_light_0; |
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BitField<25, 1, u32> dist_atten_enable_light_1; |
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BitField<26, 1, u32> dist_atten_enable_light_2; |
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BitField<27, 1, u32> dist_atten_enable_light_3; |
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BitField<28, 1, u32> dist_atten_enable_light_4; |
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BitField<29, 1, u32> dist_atten_enable_light_5; |
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BitField<30, 1, u32> dist_atten_enable_light_6; |
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BitField<31, 1, u32> dist_atten_enable_light_7; |
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BitField<24, 1, u32> dist_atten_enable_light_0; // 0: GL_TRUE, 1: GL_FALSE |
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BitField<25, 1, u32> dist_atten_enable_light_1; // 0: GL_TRUE, 1: GL_FALSE |
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BitField<26, 1, u32> dist_atten_enable_light_2; // 0: GL_TRUE, 1: GL_FALSE |
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BitField<27, 1, u32> dist_atten_enable_light_3; // 0: GL_TRUE, 1: GL_FALSE |
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BitField<28, 1, u32> dist_atten_enable_light_4; // 0: GL_TRUE, 1: GL_FALSE |
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BitField<29, 1, u32> dist_atten_enable_light_5; // 0: GL_TRUE, 1: GL_FALSE |
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BitField<30, 1, u32> dist_atten_enable_light_6; // 0: GL_TRUE, 1: GL_FALSE |
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BitField<31, 1, u32> dist_atten_enable_light_7; // 0: GL_TRUE, 1: GL_FALSE |
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}; |
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bool IsDistAttenEnabled(unsigned index) const { |
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@ -754,13 +754,13 @@ struct Regs { |
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u32 lut_data[8]; |
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union { |
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BitField< 1, 1, u32> d0; |
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BitField< 5, 1, u32> d1; |
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BitField< 9, 1, u32> sp; |
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BitField<13, 1, u32> fr; |
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BitField<17, 1, u32> rb; |
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BitField<21, 1, u32> rg; |
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BitField<25, 1, u32> rr; |
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BitField< 1, 1, u32> d0; // 0: GL_TRUE, 1: GL_FALSE |
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BitField< 5, 1, u32> d1; // 0: GL_TRUE, 1: GL_FALSE |
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BitField< 9, 1, u32> sp; // 0: GL_TRUE, 1: GL_FALSE |
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BitField<13, 1, u32> fr; // 0: GL_TRUE, 1: GL_FALSE |
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BitField<17, 1, u32> rb; // 0: GL_TRUE, 1: GL_FALSE |
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BitField<21, 1, u32> rg; // 0: GL_TRUE, 1: GL_FALSE |
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BitField<25, 1, u32> rr; // 0: GL_TRUE, 1: GL_FALSE |
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} abs_lut_input; |
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union { |
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