CamilleLaVey
c232624b8b
Extend UMA to async path
3 weeks ago
CamilleLaVey
a686b50333
3rd step on UMA implementation
3 weeks ago
CamilleLaVey
1507074346
Refactor Android CPU affinity/threading
3 weeks ago
CamilleLaVey
332d0b6bad
Revert "debug uma impl"
3 weeks ago
CamilleLaVey
e2984caedc
Revert "MEOW"
3 weeks ago
CamilleLaVey
50763528a2
MEOW
3 weeks ago
CamilleLaVey
4b3608b58d
debug uma impl
3 weeks ago
CamilleLaVey
b76d04e47d
ASTC adjustments
3 weeks ago
CamilleLaVey
71afaff6b3
Another try
3 weeks ago
CamilleLaVey
dcbfa3c2d3
Meow gidolio 2.0
3 weeks ago
CamilleLaVey
70ff43f2f8
Meow gidolio
3 weeks ago
CamilleLaVey
76faac9252
shader quad control impl
3 weeks ago
CamilleLaVey
6346371725
Some memory corrections
3 weeks ago
CamilleLaVey
4162f86a11
debug overlap images 2
3 weeks ago
CamilleLaVey
86224e49ef
Test on depth bias
3 weeks ago
CamilleLaVey
6665a89dd2
Fix build
3 weeks ago
CamilleLaVey
515afa2959
Initial Implementation AHB
3 weeks ago
CamilleLaVey
8c8c7c6162
Adjustments on UMA
3 weeks ago
CamilleLaVey
fb65aa3c33
2nd step on the bindless implementation
3 weeks ago
CamilleLaVey
a24ad03ff3
Android toggle for uma
3 weeks ago
CamilleLaVey
4884a0c002
Initial implementation on unified memory access
3 weeks ago
CamilleLaVey
ab1d99d218
some debugs tools
3 weeks ago
CamilleLaVey
e6ee576f80
Quick shenanigan
3 weeks ago
CamilleLaVey
1682b532da
relax memory and draws dispatchs
3 weeks ago
CamilleLaVey
40fe050954
Quick change for cheats
3 weeks ago
CamilleLaVey
24ff23f2ea
Quick change on pipeline barriers
3 weeks ago
CamilleLaVey
87ebbfb9b1
Coalescing memory entries on MLP
3 weeks ago
CamilleLaVey
471778c850
WEML toggle
3 weeks ago
CamilleLaVey
095f27fd34
Another try with 3D BCn
3 weeks ago
CamilleLaVey
a6c423cafb
Smolio jenkins
3 weeks ago
CamilleLaVey
514507b674
fix build
3 weeks ago
CamilleLaVey
10935f8d46
playing with isberd
3 weeks ago
CamilleLaVey
a0dae2d490
Compute shader 3D BCn to VK
3 weeks ago
CamilleLaVey
5e40e3c9c0
GIDOLIO THE KOREAN MENACE
3 weeks ago
CamilleLaVey
f61d05f8da
HERE WE GO AGAIN.
3 weeks ago
CamilleLaVey
b04207fdfc
Adjustments on the plain data for vertex buffer optimization
3 weeks ago
CamilleLaVey
91791bd5fe
Meow Gidolius Galacticus
3 weeks ago
CamilleLaVey
9928885a5d
DynamicRendering + Pipeline Worker Thread toggles
3 weeks ago
CamilleLaVey
81fa91b400
Another funny change for pipelines
3 weeks ago
CamilleLaVey
eb8706e366
Funny experiment for pipelines
3 weeks ago
CamilleLaVey
b9d55c9448
2nd step for the buffer address device implementation
3 weeks ago
CamilleLaVey
1188f285b7
Pipeline Creation Feedback impl
3 weeks ago
CamilleLaVey
200b81b087
Initial step for the buffer address device implementation
3 weeks ago
CamilleLaVey
742cadde1d
Keep conditional rendering inside a single render pass instance
Begin and end were landing in different scopes: the clear and draw
texture paths opened it with no pass bound, the compare helpers reopened
it after their resolve pass had closed one, and the pass teardown could
return before pausing, leaving it active at submit.
3 weeks ago
CamilleLaVey
c3effdf558
Use per-barrier stage masks on render pass end
Adds a native VkDependencyInfo entry point and splits the end of pass
barrier so color and depth/stencil attachments no longer wait on each
other's stages.
3 weeks ago
CamilleLaVey
b9428acf12
Cut per-draw descriptor set work
Only query the timeline semaphore when no set looks free, and skip the
update plus rebind when the payload matches the previous draw.
3 weeks ago
CamilleLaVey
b027dc42ce
Restore conditional rendering workaround for Adreno, Mali and Turnip
3 weeks ago
CamilleLaVey
dc9c99b22d
Revert "[TEST] Keep tuning the drain/ memory allocation"
This reverts commit 7f4529b15d .
3 weeks ago
CamilleLaVey
5346e77c0a
Revert "[TEST] Adjust mutable formats usage"
This reverts commit 328a2c1081 .
3 weeks ago
CamilleLaVey
914b78495c
Revert "[TEST] Change on storage views per request instead of always granted"
This reverts commit d1eb08c036 .
3 weeks ago