<stringname="vertex_input_dynamic_state_description">Enabling this feature allows for more flexible vertex input handling, potentially reducing pipeline compilation time in vertex/buffer.</string>
<stringname="dynamic_rendering_description">Render without render pass and framebuffer objects. Results vary by driver: some gain performance, others lose it.</string>
<stringname="sample_shading_fraction_description">Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.</string>