Browse Source

Android toggle for uma

temporary-branch
CamilleLaVey 2 days ago
parent
commit
a24ad03ff3
  1. 1
      src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt
  2. 7
      src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt
  3. 1
      src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt
  4. 2
      src/android/app/src/main/res/values/strings.xml
  5. 2
      src/video_core/vulkan_common/vulkan_memory_allocator.cpp

1
src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt

@ -27,6 +27,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
RENDERER_ASYNCHRONOUS_GPU_EMULATION("use_asynchronous_gpu_emulation"),
RENDERER_ASYNC_PRESENTATION("async_presentation"),
RENDERER_ASYNCHRONOUS_SHADERS("use_asynchronous_shaders"),
RENDERER_UNIFIED_MEMORY("use_unified_memory"),
RENDERER_REACTIVE_FLUSHING("use_reactive_flushing"),
ENABLE_BUFFER_HISTORY("enable_buffer_history"),
USE_OPTIMIZED_VERTEX_BUFFERS("use_optimized_vertex_buffers"),

7
src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt

@ -699,6 +699,13 @@ abstract class SettingsItem(
descriptionId = R.string.renderer_asynchronous_shaders_description
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_UNIFIED_MEMORY,
titleId = R.string.renderer_unified_memory,
descriptionId = R.string.renderer_unified_memory_description
)
)
put(
SingleChoiceSetting(
IntSetting.FAST_GPU_TIME,

1
src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt

@ -304,6 +304,7 @@ class SettingsFragmentPresenter(
add(BooleanSetting.EMULATE_BGR565.key)
add(BooleanSetting.RESCALE_HACK.key)
add(BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS.key)
add(BooleanSetting.RENDERER_UNIFIED_MEMORY.key)
add(IntSetting.ANDROID_PIPELINE_WORKERS.key)
add(BooleanSetting.RENDERER_ASYNCHRONOUS_GPU_EMULATION.key)
add(BooleanSetting.RENDERER_ASYNC_PRESENTATION.key)

2
src/android/app/src/main/res/values/strings.xml

@ -524,6 +524,8 @@
<string name="rescale_hack_description">Enables a legacy handling for the rescale configuration pass for games by using a quick rescale path</string>
<string name="renderer_asynchronous_shaders">Use asynchronous shaders</string>
<string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously. This may reduce stutters but may also introduce glitches.</string>
<string name="renderer_unified_memory">Unified memory access (UMA)</string>
<string name="renderer_unified_memory_description">Lets the GPU read guest memory directly for buffer uploads, skipping the CPU staging copy. Requires driver support for host memory import and is automatically disabled when unsupported.</string>
<string name="gpu_unswizzle_settings">GPU Unswizzle Settings</string>
<string name="gpu_unswizzle_settings_description">Configure GPU-based texture unswizzling parameters or disable it entirely. Adjust these settings to balance performance and texture loading quality.</string>
<string name="gpu_unswizzle_enable">Enable GPU Unswizzle</string>

2
src/video_core/vulkan_common/vulkan_memory_allocator.cpp

@ -71,6 +71,8 @@ namespace Vulkan {
HostMemoryImport::HostMemoryImport(const Device &device_, void *base, size_t size)
: device{device_} {
if (!device.IsExtExternalMemoryHostSupported()) {
LOG_INFO(Render_Vulkan,
"Unified memory disabled, VK_EXT_external_memory_host is not supported");
return;
}
const u64 alignment = device.GetMinImportedHostPointerAlignment();

Loading…
Cancel
Save