14780 Commits (beb951770a920fce5d993c024402146aa0c92c34)

Author SHA1 Message Date
FearlessTobi beb951770a Address review comments 5 years ago
xperia64 fd5776aac2 Delete the old log file before rotating (#5675) 5 years ago
bunnei bf8bd60ab3 Fix the old log file to work with the log parser. 5 years ago
xperia64 f478a57737 Rotate previous log file to '.old' if it exists 5 years ago
Morph a745d87971 general: Fix various spelling errors 5 years ago
Timotej Leginus 0d47c1d527
typo fix 5 years ago
Morph 904ac1daec configure_input: Modify controller connection delay 5 years ago
MerryMage 6d30745d77 memory: Remove MemoryHook 5 years ago
Lioncash 8c27a74132 main: Make the loader error dialog fully translatable 5 years ago
Lioncash 803ac4ca59 main: Tidy up enum comparison 5 years ago
german aa4c7687ee Port citra-emu/citra#5509 5 years ago
16-Bit-Dog fa5a1a4bfd
Make the coding conventions more consistant 5 years ago
Lioncash bcafef4b94 half_set: Resolve -Wmaybe-uninitialized warnings 5 years ago
Lioncash f0d9ab0717 maxwell_to_vk: Initialize usage variable in SurfaceFormat() 5 years ago
ReinUsesLisp 9764c13d6d video_core: Rewrite the texture cache 5 years ago
ReinUsesLisp ac2e2ebe97 cmake: Enforce -Wuninitialized 5 years ago
ReinUsesLisp 157fc2d785 service/pcie: Fix invalid initialization argument 5 years ago
ReinUsesLisp 9106ac1e6b video_core: Add a delayed destruction ring abstraction 5 years ago
ReinUsesLisp 21b18057f7 host_shaders: Add Vulkan assembler compute shaders 5 years ago
ReinUsesLisp 87ff58b1d7 host_shaders: Add helper to blit depth stencil fragment shader 5 years ago
ReinUsesLisp ae5725b709 host_shaders: Add texture color blit fragment shader 5 years ago
ReinUsesLisp 64fbf319f1 host_shaders: Add shaders to present to the swapchain 5 years ago
ReinUsesLisp 82b7daed9c host_shaders: Add shaders to convert between depth and color images 5 years ago
ReinUsesLisp dc81a90640 host_shaders: Add compute shader to copy BC4 as RG32UI to RGBA8 5 years ago
ReinUsesLisp 5169ce9fcd host_shaders: Add shader to render a full screen triangle 5 years ago
ReinUsesLisp 59c46f9de9 host_shaders: Add pitch linear upload compute shader 5 years ago
ReinUsesLisp 12d16248dd host_shaders: Add block linear upload compute shaders 5 years ago
ReinUsesLisp f20e18f60d host_shaders: Add copyright headers to OpenGL present shaders 5 years ago
ReinUsesLisp 95d156a150 video_core/host_shaders: Add support for prebuilt SPIR-V shaders 5 years ago
ReinUsesLisp b3587102d1 core/memory: Read and write page table atomically 5 years ago
bunnei 82e0eeed21 hle: kernel: service_thread: Make thread naming more consistent. 5 years ago
bunnei a2a0f5318d hle: kernel: Manage service threads on another thread. 5 years ago
bunnei 69e82d01d5 common: ThreadWorker: Add class to help do asynchronous work. 5 years ago
bunnei c192da3f82 hle: kernel: Manage host thread IDs using TLS. 5 years ago
comex 388cf58b31 k_priority_queue: Fix concepts use 5 years ago
comex b36896b90e Add missing include of "core/hle/kernel/kernel.h" 5 years ago
ameerj 0383363a8f svc: demote SleepThread log to LOG_TRACE 5 years ago
bunnei dfdac7d38a hle: kernel: Move ServiceThread ownership to KernelCore. 5 years ago
bunnei f57be2e626 hle: kernel: service_thread: Add thread name and take weak_ptr of ServerSession. 5 years ago
bunnei 7d77a3f88f hle: service: Acquire and release a lock on requests. 5 years ago
bunnei c7a06908ae audio_core: stream: Ensure buffer is valid before release. 5 years ago
bunnei 06f8c3dc01 core: Do not reset device_memory on shutdown. 5 years ago
bunnei d0649d0971 core: hle: kernel: Clear process list on boot. 5 years ago
bunnei 954341763a gpu: gpu_thread: Ensure MicroProfile is shutdown on exit. 5 years ago
bunnei 994a9fec4e hle: service: vi: Refactor to grab buffer only once. 5 years ago
bunnei 6433b1dfd6 service: nvflinger: Improve synchronization for BufferQueue. 5 years ago
bunnei bea51d948d hle: service: Ensure system is powered on before writing IPC result. 5 years ago
bunnei 6d2f9428c5 core: kernel: Clear process list earlier. 5 years ago
bunnei 4991620f89 video_core: gpu_thread: Do not wait when system is powered down. 5 years ago
bunnei 916438a9de core: settings: Untangle multicore from asynchronous GPU. 5 years ago