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// Copyright 2020 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#version 450 |
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layout(binding = 0) uniform sampler2D depth_texture; |
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layout(location = 0) out float output_color; |
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void main() { |
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ivec2 coord = ivec2(gl_FragCoord.xy); |
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output_color = texelFetch(depth_texture, coord, 0).r; |
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} |