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host_shaders: Add texture color blit fragment shader

pull/15/merge
ReinUsesLisp 5 years ago
parent
commit
ae5725b709
  1. 1
      src/video_core/host_shaders/CMakeLists.txt
  2. 14
      src/video_core/host_shaders/vulkan_blit_color_float.frag

1
src/video_core/host_shaders/CMakeLists.txt

@ -8,6 +8,7 @@ set(SHADER_FILES
opengl_present.frag
opengl_present.vert
pitch_unswizzle.comp
vulkan_blit_color_float.frag
vulkan_present.frag
vulkan_present.vert
)

14
src/video_core/host_shaders/vulkan_blit_color_float.frag

@ -0,0 +1,14 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#version 450
layout(binding = 0) uniform sampler2D tex;
layout(location = 0) in vec2 texcoord;
layout(location = 0) out vec4 color;
void main() {
color = textureLod(tex, texcoord, 0);
}
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