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// Copyright 2020 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/thread.h"
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#include "common/thread_worker.h"
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namespace Common { |
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ThreadWorker::ThreadWorker(std::size_t num_workers, const std::string& name) { |
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for (std::size_t i = 0; i < num_workers; ++i) |
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threads.emplace_back([this, thread_name{std::string{name}}] { |
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Common::SetCurrentThreadName(thread_name.c_str()); |
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// Wait for first request
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{ |
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std::unique_lock lock{queue_mutex}; |
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condition.wait(lock, [this] { return stop || !requests.empty(); }); |
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} |
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while (true) { |
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std::function<void()> task; |
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{ |
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std::unique_lock lock{queue_mutex}; |
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condition.wait(lock, [this] { return stop || !requests.empty(); }); |
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if (stop || requests.empty()) { |
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return; |
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} |
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task = std::move(requests.front()); |
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requests.pop(); |
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} |
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task(); |
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} |
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}); |
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} |
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ThreadWorker::~ThreadWorker() { |
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{ |
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std::unique_lock lock{queue_mutex}; |
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stop = true; |
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} |
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condition.notify_all(); |
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for (std::thread& thread : threads) { |
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thread.join(); |
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} |
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} |
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void ThreadWorker::QueueWork(std::function<void()>&& work) { |
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{ |
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std::unique_lock lock{queue_mutex}; |
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requests.emplace(work); |
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} |
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condition.notify_one(); |
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} |
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} // namespace Common
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