1445 Commits (b1b1c6000924b0166078780e57bc09ec27feca4f)

Author SHA1 Message Date
Subv f5ef6f5e8e GLCache: Use the full uncompressed size when blitting from one texture to another. 8 years ago
Subv 6c016a6844 GLCache: Simplify the logic to copy from one texture to another in BlitTextures. 8 years ago
bunnei 1586ee87ae gl_shader_decompiler: F2F: Implement rounding modes. 8 years ago
bunnei ec2cad04ef gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS. 8 years ago
bunnei 8160467a6d shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD. 8 years ago
bunnei 16f739f695 gl_shader_decompiler: Implement ISETP_IMM instruction. 8 years ago
Subv d97b2711ac GPU: Support changing the texture swizzles for Maxwell textures. 8 years ago
Subv 23f87f342b GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit. 8 years ago
bunnei 8ff7558d0c gl_shader_decompiler: Implement LD_C instruction. 8 years ago
bunnei 802a4febed gl_shader_gen: Add uniform handling for indirect const buffer access. 8 years ago
bunnei dbdf703c20 gl_shader_decompiler: Refactor uniform handling to allow different decodings. 8 years ago
Subv 411f04b5a4 GPU: Implement sampling multiple textures in the generated glsl shaders. 8 years ago
bunnei 3ab3dd166a gl_shader_decompiler: Fix un/signed mismatch with SHL. 8 years ago
bunnei 0f76311842 maxwell_to_gl: Implement WrapMode Mirror. 8 years ago
Subv d91fc15ea4 GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine. 8 years ago
Subv 1ab5441d54 GPU: Implemented the R11FG11FB10F texture and rendertarget formats. 8 years ago
Subv 484b63fe34 GPU: Fixed the compression factor for RGBA16F textures. 8 years ago
Subv f13edfd80b GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine. 8 years ago
Subv 18d020ae81 GPU: Corrected the branch targets for the shader bra instruction. 8 years ago
Subv 1476b79308 GPU: Implemented the F2I_R shader instruction. 8 years ago
bunnei 732dd3fa03 gl_shader_decompiler: Fix typo with ISCADD instruction. 8 years ago
bunnei 3ffb26b0a6 gl_shader_decompiler: Implement SHL instruction. 8 years ago
bunnei d9b029ff99 gl_shader_decompiler: Implement PredCondition::NotEqual. 8 years ago
Subv 368be6ae32 GPU: Implement the ISCADD shader instructions. 8 years ago
Subv 4e153d2bd6 GPU: Added decodings for the ISCADD instructions. 8 years ago
Subv aa486a9eb2 GPU: Implement predicated exit instructions in the shader programs. 8 years ago
Subv 9e1ef025cb GPU: Take into account predicated exits when performing shader control flow analysis. 8 years ago
Subv 3e3e3274c7 GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f. 8 years ago
Subv 45a000239d GPU: Corrected the I2F_R implementation. 8 years ago
Subv a58a06a218 GPU: Calculate the correct viewport dimensions based on the scale and translate registers. 8 years ago
Subv 7caec68586 GPU: Implemented the LOP32I instruction. 8 years ago
Subv a2117df8e6 GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface. 8 years ago
Subv 0e337430f5 GPU: Use explicit types when retrieving the uniform values for fsetp/fset and isetp instead of the type of an invalid output register. 8 years ago
Subv c330734536 GPU: Implemented the ISETP_R and ISETP_C shader instructions. 8 years ago
Subv 54a12f1b84 GPU: Partially implemented the shader BRA instruction. 8 years ago
Subv d75c79b61a GPU: Added decoding for the BRA instruction. 8 years ago
Subv 315e5e6cf3 GPU: Partial implementation of long GPU queries. 8 years ago
bunnei 94b620a89e gl_shader_decompiler: Implement TEXS component mask. 8 years ago
bunnei 76da1f526a gl_shader_decompiler: Implement RRO as a register move. 8 years ago
Subv c00fc04a65 GPU: Implemented the DXN1 (BC4) texture format. 8 years ago
bunnei 20fa6379f6 gl_shader_decompiler: Implement TEX instruction. 8 years ago
bunnei fc2f5b93c3 gl_shader_decompiler: Support multi-destination for TEXS. 8 years ago
bunnei a8c1e58d23 gl_rasterizer_cache: Assert that component type is UNorm or format is RGBA16F. 8 years ago
bunnei 995f57bbc1 gl_rasterizer_cache: Implement PixelFormat RGBA16F. 8 years ago
Subv 455e14b8e3 Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader. 8 years ago
bunnei c99c03fe38 gl_shader_decompiler: F2F_R instruction: Implement abs. 8 years ago
bunnei ed61b578d9 gl_shader_decompiler: Partially implement F2F_R instruction. 8 years ago
Subv 9631ae2fa4 GPU: Implemented the R8 texture format (0x1D) 8 years ago
bunnei 29c345982a gl_rasterize_cache: Invert order of tex format RGB565. 8 years ago
greggameplayer 4786f69570 add all the known TextureFormat (#474) 8 years ago