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gl_shader_decompiler: F2F_R instruction: Implement abs.

nce_cpp
bunnei 8 years ago
parent
commit
c99c03fe38
  1. 8
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

8
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -853,7 +853,13 @@ private:
break;
}
case OpCode::Id::F2F_R: {
regs.SetRegisterToFloat(instr.gpr0, 0, regs.GetRegisterAsFloat(instr.gpr20), 1, 1);
std::string op_a = regs.GetRegisterAsFloat(instr.gpr20);
if (instr.conversion.abs_a) {
op_a = "abs(" + op_a + ')';
}
regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1);
break;
}
default: {

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