ReinUsesLisp
b157ce5bbd
gl_state: Move dirty checks to individual apply calls instead of Apply
This requires removing constness from some methods, but for consistency
it's removed in all methods.
6 years ago
ReinUsesLisp
385122dc97
gl_state: Remove ApplyDefaultState
OpenGL has defaults values we can trust. Remove these.
6 years ago
ReinUsesLisp
9651fece1f
gl_state: Change SetDefaultViewports to use default constructor
6 years ago
ReinUsesLisp
3cb079e85f
gl_state: Minor style changes
6 years ago
ReinUsesLisp
941e2036ca
gl_state: Remove unused Citra TextureUnits
6 years ago
ReinUsesLisp
f15e087454
gl_state: Move initializers from constructor to class declaration
6 years ago
Rodrigo Locatti
e6c14ff73d
Merge pull request #3004 from ReinUsesLisp/maxwell3d-cleanup
maxwell_3d: Remove unused entries
6 years ago
Rodrigo Locatti
787dd69af6
Merge pull request #3023 from lioncash/opus
externals: Track upstream opus
6 years ago
Rodrigo Locatti
65710c671c
Merge pull request #3037 from FernandoS27/new-formats
video_core: Implement texture format E5B9G9R9_SHAREDEXP.
6 years ago
ReinUsesLisp
902431adce
maxwell_3d/kepler_compute: Remove unused arguments in GetTexture
6 years ago
ReinUsesLisp
cea1214e5a
video_core/textures: Remove unused index entry in FullTextureInfo
6 years ago
ReinUsesLisp
cf7206fe7b
maxwell_3d: Remove unused method GetStageTextures
6 years ago
David
86521bca3b
Merge pull request #2971 from FernandoS27/new-scheduler-v2
Kernel: Implement a New Thread Scheduler V2
6 years ago
Fernando Sahmkow
5305d723c2
Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.
This commit implements the E5B9G9R9 Texture format into the general
system and OpenGL backend.
6 years ago
bunnei
585e56b4d9
Merge pull request #3034 from ReinUsesLisp/w4244-maxwell3d
maxwell_3d: Silence implicit conversion warnings
6 years ago
ReinUsesLisp
15a52a86bd
maxwell_3d: Silence implicit conversion warnings
While we are at it, unify types for dirty reg pointers.
6 years ago
bunnei
cb3ac7ab5f
Merge pull request #3033 from ReinUsesLisp/w4244-astc
astc: Silence implicit conversion warnings
6 years ago
ReinUsesLisp
2140a0cadd
astc: Silence implicit conversion warnings
6 years ago
Rodrigo Locatti
09dbaa2674
Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased
Implement Fast BRX, fix TXQ and addapt the Shader Cache for it
6 years ago
Fernando Sahmkow
ab86995cb9
Shader_IR: Address Feedback.
6 years ago
Rodrigo Locatti
501ed0d3cf
Merge pull request #3027 from lioncash/lookup
shader_ir: Use std::array with std::pair instead of std::unordered_map
6 years ago
Rodrigo Locatti
432936ec4f
Merge pull request #3013 from FernandoS27/tld4s-fix
Shader_Ir: Fix TLD4S from using a component mask.
6 years ago
Fernando Sahmkow
094fa9ec6c
Shader_IR: Clang format
6 years ago
ReinUsesLisp
aab971bda3
gl_shader_cache: Implement locker variants invalidation
6 years ago
ReinUsesLisp
c37c37d4a2
gl_shader_disk_cache: Store and load fast BRX
6 years ago
ReinUsesLisp
9e0cf6034f
const_buffer_locker: Minor style changes
6 years ago
ReinUsesLisp
063d3e22d6
gl_shader_decompiler: Move entries to a separate function
6 years ago
Fernando Sahmkow
fb98059d10
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
6 years ago
Fernando Sahmkow
8081235ddd
Shader_IR: Correct typo in Consistent method.
6 years ago
Fernando Sahmkow
4168b287c9
Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
6 years ago
Fernando Sahmkow
683008bc59
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
6 years ago
Fernando Sahmkow
2baf1e1ed4
Shader_Cache: setup connection of ConstBufferLocker
6 years ago
Fernando Sahmkow
d4da704ac5
VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
6 years ago
Fernando Sahmkow
7d24270b5f
Shader_IR: Implement BRX tracking.
6 years ago
James Rowe
0e446aa6f3
Merge pull request #3029 from jroweboy/revert
Revert "ci: Add build name to archive root folder"
6 years ago
James Rowe
ff705cc851
Revert "ci: Add build name to archive root folder"
This reverts commit 9e3720dca9 .
6 years ago
Rodrigo Locatti
801c9a76ce
Merge pull request #3028 from lioncash/constexpr
shader_bytecode: Make Matcher constexpr capable
6 years ago
Lioncash
f1443d2b41
shader_bytecode: Make Matcher constexpr capable
Greatly shrinks the amount of generated code for GetDecodeTable().
Collapses an assembly output of 9000+ lines down to ~3621 with Clang,
and 6513 down to ~2616 with GCC, given it's now allowed to construct all
the entries as a sequence of constant data.
6 years ago
Lioncash
1f2a584d55
shader_ir: Use std::array with pair instead of unordered_map
Given the overall size of the maps are very small, we can use arrays of
pairs here instead of always heap allocating a new map every time the
functions are called. Given the small size of the maps, the difference
in container lookups are negligible, especially given the entries are
already sorted.
6 years ago
Rodrigo Locatti
3ade988673
Merge pull request #3024 from lioncash/shadow
video_core/shader: Resolve instances of variable shadowing
6 years ago
Lioncash
0a71f5d6f4
video_core/shader: Resolve instances of variable shadowing
Silences a few -Wshadow warnings.
6 years ago
Lioncash
784b33714e
externals: Track upstream opus
Tracks upstream opus, allowing the library to be easily updated. While
we're at it, we incorporate the CMakeLists.txt so that we have easy
control over the requirements of the build.
6 years ago
bunnei
273bcde6bc
Merge pull request #3022 from DarkLordZach/azure-folder-rename
ci: Add build name to archive root folder
6 years ago
Zach Hilman
9e3720dca9
ci: Add build name to archive root folder
6 years ago
bunnei
7939e69b9b
Merge pull request #2991 from lioncash/npad
hid/npad: Minor cleanup
6 years ago
Fernando Sahmkow
64ed4d9248
Merge pull request #2995 from ReinUsesLisp/ignore-gmem
shader_ir/memory: Ignore global memory when tracking fails
6 years ago
Fernando Sahmkow
a0335c77a4
Merge pull request #2983 from lioncash/fallthrough
gl_shader_decompiler/vk_shader_decompiler: Resolve implicit fallthrough cases
6 years ago
Fernando Sahmkow
fdf9bbf112
Shader_Ir: Fix TLD4S from using a component mask.
TLD4S always outputs 4 values, the previous code checked a component
mask and omitted those values that weren't part of it. This commit
corrects that and makes sure all 4 values are set.
6 years ago
ReinUsesLisp
9b7ec9d1a0
shader_ir/memory: Ignore global memory when tracking fails
Ignore global memory operations instead of invoking undefined behaviour
when constant buffer tracking fails and we are blasting through asserts,
ignore the operation.
In the case of LDG this means filling the destination registers with
zeroes; for STG this means ignore the instruction as a whole.
The default behaviour is still to abort execution on failure.
6 years ago
David
dc9d38a4b1
Merge pull request #3003 from ReinUsesLisp/flush-mme-trace
maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace
6 years ago