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VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
nce_cpp
VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
nce_cpp
committed by
FernandoS27
13 changed files with 187 additions and 15 deletions
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6CMakeModules/GenerateSCMRev.cmake
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6src/common/CMakeLists.txt
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11src/common/hash.h
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7src/video_core/CMakeLists.txt
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26src/video_core/engines/const_buffer_engine_interface.h
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3src/video_core/engines/kepler_compute.cpp
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5src/video_core/engines/kepler_compute.h
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3src/video_core/engines/maxwell_3d.cpp
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5src/video_core/engines/maxwell_3d.h
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7src/video_core/renderer_opengl/gl_rasterizer.cpp
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72src/video_core/shader/const_buffer_locker.cpp
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50src/video_core/shader/const_buffer_locker.h
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1src/video_core/shader/shader_ir.h
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// Copyright 2019 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include "common/common_types.h" |
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namespace Tegra::Engines { |
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enum class ShaderType : u32 { |
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Vertex = 0, |
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TesselationControl = 1, |
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TesselationEval = 2, |
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Geometry = 3, |
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Fragment = 4, |
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Compute = 5, |
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}; |
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class ConstBufferEngineInterface { |
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public: |
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virtual ~ConstBufferEngineInterface() {} |
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virtual u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const = 0; |
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}; |
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} |
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/shader/const_buffer_locker.h"
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namespace VideoCommon::Shader { |
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ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage) |
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: engine{nullptr}, shader_stage{shader_stage} {} |
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ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage, |
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Tegra::Engines::ConstBufferEngineInterface* engine) |
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: engine{engine}, shader_stage{shader_stage} {} |
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bool ConstBufferLocker::IsEngineSet() const { |
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return engine != nullptr; |
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} |
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void ConstBufferLocker::SetEngine(Tegra::Engines::ConstBufferEngineInterface* engine_) { |
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engine = engine_; |
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} |
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std::optional<u32> ConstBufferLocker::ObtainKey(u32 buffer, u32 offset) { |
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const std::pair<u32, u32> key = {buffer, offset}; |
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const auto iter = keys.find(key); |
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if (iter != keys.end()) { |
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return {iter->second}; |
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} |
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if (!IsEngineSet()) { |
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return {}; |
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} |
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const u32 value = engine->AccessConstBuffer32(shader_stage, buffer, offset); |
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keys.emplace(key, value); |
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return {value}; |
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} |
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void ConstBufferLocker::InsertKey(u32 buffer, u32 offset, u32 value) { |
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const std::pair<u32, u32> key = {buffer, offset}; |
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keys[key] = value; |
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} |
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u32 ConstBufferLocker::NumKeys() const { |
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return keys.size(); |
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} |
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const std::unordered_map<std::pair<u32, u32>, u32, Common::PairHash>& |
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ConstBufferLocker::AccessKeys() const { |
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return keys; |
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} |
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bool ConstBufferLocker::AreKeysConsistant() const { |
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if (!IsEngineSet()) { |
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return false; |
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} |
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for (const auto& key_val : keys) { |
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const std::pair<u32, u32> key = key_val.first; |
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const u32 value = key_val.second; |
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const u32 other_value = engine->AccessConstBuffer32(shader_stage, key.first, key.second); |
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if (other_value != value) { |
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return false; |
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} |
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} |
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return true; |
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} |
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} // namespace VideoCommon::Shader
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// Copyright 2019 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <unordered_map> |
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#include "common/common_types.h" |
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#include "common/hash.h" |
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#include "video_core/engines/const_buffer_engine_interface.h" |
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namespace VideoCommon::Shader { |
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class ConstBufferLocker { |
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public: |
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explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage); |
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explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage, |
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Tegra::Engines::ConstBufferEngineInterface* engine); |
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// Checks if an engine is setup, it may be possible that during disk shader |
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// cache run, the engines have not been created yet. |
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bool IsEngineSet() const; |
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// Use this to set/change the engine used for this shader. |
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void SetEngine(Tegra::Engines::ConstBufferEngineInterface* engine); |
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// Retrieves a key from the locker, if it's registered, it will give the |
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// registered value, if not it will obtain it from maxwell3d and register it. |
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std::optional<u32> ObtainKey(u32 buffer, u32 offset); |
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// Manually inserts a key. |
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void InsertKey(u32 buffer, u32 offset, u32 value); |
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// Retrieves the number of keys registered. |
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u32 NumKeys() const; |
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// Gives an accessor to the key's database. |
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const std::unordered_map<std::pair<u32, u32>, u32, Common::PairHash>& AccessKeys() const; |
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// Checks keys against maxwell3d's current const buffers. Returns true if they |
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// are the same value, false otherwise; |
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bool AreKeysConsistant() const; |
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private: |
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Tegra::Engines::ConstBufferEngineInterface* engine; |
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Tegra::Engines::ShaderType shader_stage; |
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std::unordered_map<std::pair<u32, u32>, u32, Common::PairHash> keys{}; |
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}; |
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} // namespace VideoCommon::Shader |
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