5539 Commits (aee356bd107cb01f49595ebb177df586c505881b)

Author SHA1 Message Date
Lioncash 4ef392906b glsl_shader_decompiler: Append indentation without constructing a separate std::string 8 years ago
Subv fe84842137 ShaderGen: Implemented the fmul32i shader instruction. 8 years ago
Subv 5367935d35 ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output. 8 years ago
N00byKing 8a47e7e493 Implement Pull #3528 from citra: use nvidia graphics automatically on laptops with optimus (with AMD support) (#271) 8 years ago
Subv 057170928c GPU: Add support for the DXT23 and DXT45 compressed texture formats. 8 years ago
bunnei de18592179 nvflinger: Call MicroProfileFlip on NVFlinger::Compose. 8 years ago
Subv 2985056340 GPU: Implemented the B5G6R5 format. 8 years ago
bunnei ce4f159b1c
gl_shader_gen: Support vertical/horizontal viewport flipping. (#347) 8 years ago
Subv 43d98ca8fe GLCache: Added boilerplate code to make supporting configurable texture component types. 8 years ago
Subv 5b3fab6766 GLCache: Unify texture and framebuffer formats when converting to OpenGL. 8 years ago
Subv b2c1672e10 GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8. 8 years ago
Subv 48d4efbd69 GPU: Pitch textures are now supported, don't assert when encountering them. 8 years ago
Subv a3e82e8e1f GLCache: Take into account the texture's block height when caching and unswizzling. 8 years ago
Subv ac09b5a2e9 GLCache: Added a function to convert cached PixelFormats back to texture formats. 8 years ago
Subv 6b63aaa5b4 GPU: Allow using a configurable block height when unswizzling textures. 8 years ago
Subv db5f2bfa7e GPU/TIC: Added the pitch and block height fields to the TIC structure. 8 years ago
bunnei 7222d9a4c3 gl_rasterizer_cache: Add missing LOG statements. 8 years ago
bunnei 9df8e924fb texture: Add missing formats. 8 years ago
bunnei 3ed8a1cac7 gpu: Add several framebuffer formats to RenderTargetFormat. 8 years ago
bunnei 4a8eb6745e maxwell3d: Allow Texture2DNoMipmap as Texture2D. 8 years ago
bunnei 531c25386e shader_bytecode: Make ctor's constexpr and explicit. 8 years ago
bunnei 174cba5c58 renderer_opengl: Implement BlendEquation and BlendFunc. 8 years ago
bunnei e59126809c bit_field: Remove is_pod check, add is_trivially_copyable_v. 8 years ago
bunnei 1f6fe062ca gl_shader_decompiler: Fix warnings with MarkAsUsed. 8 years ago
bunnei ed542a7309 gl_shader_decompiler: Cleanup logging, updating to NGLOG_*. 8 years ago
bunnei ef2d5ab0c1 gl_shader_decompiler: Implement several MUFU subops and abs_d. 8 years ago
bunnei 59f4ff4659 gl_shader_decompiler: Fix swizzle in GetRegister. 8 years ago
bunnei 5a28dce9eb gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions. 8 years ago
bunnei 8d4899d6ea gl_shader_decompiler: Allow vertex position to be used in fragment shader. 8 years ago
bunnei 95144cc39c gl_shader_decompiler: Implement IPA instruction. 8 years ago
bunnei 8b4443c966 gl_shader_decompiler: Add support for TEXS instruction. 8 years ago
bunnei 5ba71369ac gl_shader_decompiler: Use fragment output color for GPR 0-3. 8 years ago
bunnei 5d529698c9 gl_shader_decompiler: Partially implement MUFU. 8 years ago
mailwl 5922f2c46d Service/VI: stub SetLayerVisibility, fix GetDisplayResolution output 8 years ago
shinyquagsire23 de580ccdd5 file_sys: Use NGLOG 8 years ago
Hexagon12 e52a87b98a Various service name fixes - part 2 (rebased) (#322) 8 years ago
Subv 636ad34707 MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT). 8 years ago
Subv 7fc516cc1a MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP). 8 years ago
bunnei 77bdc49343 gl_rendering: Use NGLOG* for changed code. 8 years ago
bunnei 1a1af3fda3 gl_rasterizer: Implement indexed vertex mode. 8 years ago
shinyquagsire23 83aa38b239 file_sys: tweaks 8 years ago
shinyquagsire23 c03795300a file_sys: Add HFS/PFS helper component 8 years ago
bunnei ac628f139d pl_u: Use empty shared font if none is available. 8 years ago
Subv 477aab5960 GPU: Use the same buffer names in the generated GLSL and the buffer uploading code. 8 years ago
Subv 14ac40436e GPU: Don't use explicit binding points when uploading the constbuffers to opengl. 8 years ago
bunnei bddad50dd4 fsp_srv: Implement DeleteFile. 8 years ago
Subv e128e90350 GPU: Don't use GetPointer when uploading the constbuffer data to the GPU. 8 years ago
Subv 7da47da66e GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage. 8 years ago
bunnei 73d9c494ea shaders: Expose hints about used const buffers. 8 years ago
Subv c9b511da08 GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs. 8 years ago