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@ -399,11 +399,18 @@ private: |
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const std::string op_a = GetRegister(instr.gpr8); |
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const std::string op_b = GetRegister(instr.gpr20); |
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const std::string sampler = GetSampler(instr.sampler); |
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const std::string coord = "vec2(" + op_a + ", " + op_b + ")"; |
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const std::string texture = "texture(" + sampler + ", " + coord + ")"; |
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const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");"; |
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// Add an extra scope and declare the texture coords inside to prevent overwriting
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// them in case they are used as outputs of the texs instruction.
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shader.AddLine("{"); |
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++shader.scope; |
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shader.AddLine(coord); |
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const std::string texture = "texture(" + sampler + ", coords)"; |
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for (unsigned elem = 0; elem < instr.attribute.fmt20.size; ++elem) { |
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SetDest(elem, GetRegister(instr.gpr0, elem), texture, 1, 4); |
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} |
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--shader.scope; |
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shader.AddLine("}"); |
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break; |
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} |
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default: { |
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