Subv
e2cdf54177
Shader: Implemented compound predicates in fset.
You can specify a predicate in the fset instruction:
Result = ((Value1 Comp Value2) OP P0) ? 1.0 : 0.0;
8 years ago
David
e3a92b09ba
Stubbed NVGPU_GPU_IOCTL_ZBC_SET_TABLE ( #463 )
We have no clue on what this actually does yet so stubbing it since it's just input only should be fine for now
8 years ago
Subv
e2db7a83f6
GPU: Allow command lists to rebind a channel to another engine in the middle of the command list.
8 years ago
Subv
126270d963
Shader: Implemented compound predicates in fsetp.
You can specify three predicates in an fsetp instruction:
P1 = (Value1 Comp Value2) OP P0;
P2 = !(Value1 Comp Value2) OP P0;
8 years ago
bunnei
1ce7942dc2
yuzu_cmd: Fix project for latest msvc.
8 years ago
David Marcec
c74d24f841
Fix deadlocks caused from HID having too many layouts
Games such as SMO deadlock if we have more than 2 layouts
8 years ago
greggameplayer
1efb81a61d
Add & correct some error modules
8 years ago
greggameplayer
3c26b7179d
change some functions
according to the changes made previously
8 years ago
greggameplayer
8c648b59cd
correct placement and add size check
8 years ago
greggameplayer
f217d6c66f
Add ioctl commands with their params and size check
8 years ago
David
58d9078742
Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE ( #440 )
* Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE
struct + 4 seems to be hard coded at 0 and struct + 0 seems to be ignored?
* IocGetWaitbase -> IocChannelGetWaitbaseCommand
* Added super late fixes
8 years ago
greggameplayer
c6eaf0b2cf
Correct audio command numbers & add or rename some functions ( #455 )
* Add unknown function at the number command 2
* correct audout:u commands numbers
* correct audrec:u cmd number & add Unknown function
* correct IAudioDevice command numbers
* correct codecctl cmd numbers & rename the 8 function
* correct place of unknown function & fix clang-format
8 years ago
Subv
8440cef223
Shaders: Implemented the FMNMX shader instruction.
8 years ago
Subv
fd500d3da6
Mutex: Do not assert when the mutex waiting threads list isn't empty on mutex release.
A thread may own multiple mutexes at the same time, and only release one of them while other threads are waiting for the other mutexes.
8 years ago
Subv
525492428d
GPU: Implemented the nvmap Free ioctl.
It releases a reference to an nvmap object
8 years ago
Subv
72b5c448cf
GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.
It removes a mapping previously created with the MapBufferEx ioctl.
8 years ago
greggameplayer
a215f63235
Add and correct some Error Modules ( #444 )
* Add and correct some Error Modules
8 years ago
Subv
2a35a36251
Kernel/SVC: Signal the highest priority threads first in svcSignalProcessWideKey.
8 years ago
Subv
c74f2555b6
Kernel/Threads: Reschedule the proper core when operating on that core's threads.
8 years ago
Subv
fab3dd98fe
SVC: Removed unused WaitSynchronization1 function
8 years ago
Subv
c50393e066
Qt/WaitTree: Display the callstack for each thread in the wait tree widget.
8 years ago
Subv
a056d5ad8c
ShadersDecompiler: Added decoding for the PSETP instruction.
8 years ago
Subv
98b143c2d6
GLRenderer: Remove unused hw_vao_enabled_attributes variable.
8 years ago
Subv
370ab5df9b
GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
The stream buffer is where all the vertex data is copied, some games require this to be much bigger than the 4 MB we used to have.
8 years ago
Subv
21959ddfef
GLRenderer: Log the shader source code when program linking fails.
8 years ago
greggameplayer
abe79b2724
rename fatal:u functions & add ThrowFatal
8 years ago
greggameplayer
536cfb13e6
Properly update fatal.h void name
8 years ago
greggameplayer
e35cfc1b03
Properly rename fatal module functions
8 years ago
David Marcec
fd86cdb2e2
Added RequestWithContext & ControlWithContext
8 years ago
Hexagon12
0984e9d601
Updated nfp with more service names
8 years ago
David Marcec
e7b0e8a3cc
More accurate GetTPCMasks impl
8 years ago
bunnei
811dae12f9
core: Add several missing docstrings.
8 years ago
bunnei
46ec9a9bc9
thread: Rename mask to affinity_masks.
8 years ago
bunnei
edc52250b8
core: Run all CPU cores separately, even in single-thread mode.
8 years ago
bunnei
fbd7afefaa
thread: Support core change on ResumeFromWait and improve ChangeCore.
8 years ago
bunnei
91af2f94e8
scheduler: Protect scheduling functions with a global mutex.
8 years ago
bunnei
e6671190a5
wait_tree: Add ideal core and affinity mask.
8 years ago
bunnei
4822765fef
thread: Initialize ideal_core and mask members.
8 years ago
bunnei
8aa5d25f82
threading: Reschedule only on cores that are necessary.
8 years ago
bunnei
d6e3cd9a17
svc: Implement GetThreadCoreMask and SetThreadCoreMask.
8 years ago
bunnei
6ea8b3ef60
thread: Implement ChangeCore function.
8 years ago
bunnei
1c36f2a798
svc: SignalProcessWideKey should apply to all cores.
8 years ago
bunnei
6a890023e9
svc: Implement GetCurrentProcessorNumber.
8 years ago
bunnei
5c0421ebd8
wait_tree: Show all threads on all schedulers.
8 years ago
bunnei
9bf2a428f9
core: Add a configuration setting for use_multi_core.
8 years ago
bunnei
cba69fdcd4
core: Support session close with multicore.
8 years ago
bunnei
a434fdcb10
core: Implement multicore support.
8 years ago
bunnei
9776ff9179
core: Create a thread for each CPU core, keep in lock-step with a barrier.
8 years ago
bunnei
5590245930
core: Move common CPU core things to its own class.
8 years ago
Hexagon12
5e9c547952
Stubs for QLaunch ( #428 )
* Stubs for QLaunch
* Wiped unrelated stuff
* Addressed comment
* Dropped GetPopFromGeneralChannelEvent
8 years ago