151 Commits (ad7ec0043aacd31b1c9369409e834dee59715027)

Author SHA1 Message Date
lizzie 246593f994 fx 6 months ago
lizzie 031ddaa5c9 fix 2 6 months ago
lizzie 6aa4a35dc2 fix relaxed errors 6 months ago
lizzie d7e4349e15 fix everything 6 months ago
lizzie e8049f9b7c fix deps 6 months ago
lizzie e85ec57ac8 extra stuffs 6 months ago
lizzie 8ae8f040ca [android] add sgsr to ui 6 months ago
lizzie 31f0696b65 fix 6 months ago
lizzie 1ddc4ac4ad [video_core/host_shaders] add Snapdragon GSRv1 fragment shaders 6 months ago
wildcard e10f55d9db
[host_shaders] Store the value of results instead of discarding it (#3464) 5 months ago
lizzie d536a66010
[port, cmake] fix NetBSD/OpenBSD 7.8 build failure, update documentation (#3272) 5 months ago
lizzie acf7deea95
[vk] remove unused vk_texture_manager.cpp and unused shader conversions (#3432) 5 months ago
crueter 89f72d286a
[cmake, tools] update CPMUtil and add support for CPMUtil bundled Qt, module updates, cleanups (#3289) 6 months ago
Forrest Keller ecd01e13fd
[video_core] Implement GPU-accelerated texture unswizzling and optimize sparse texture handling (#3246) 6 months ago
lizzie 87cacbeed4
[compat] HaikuOS port (#2805) 9 months ago
lizzie dbeae7add0
[vk, ogl] Add VK_QCOM ZTC, Bspline, Mitchell filter weights, add MMPX filter (#2577) 9 months ago
lizzie f33a771d58
[vk, opengl] add lanczo and spline-1 filtering (#2534) 10 months ago
lizzie b66adfe04c
[vulkan] add native cubic filtering (#88) 12 months ago
JPikachu 2946cdbd2d renderer: add area sampling scaling method (#201) 1 year ago
MrPurple666 d75dc79f26 Some fixes before Release (#92) 1 year ago
Zephyron 45683a4034 video_core/vulkan: Improve texture format conversion handling 1 year ago
Zephyron 3e835ac3aa video_core: Add new shader format conversion pipelines 1 year ago
Zephyron 5cb3153f15 video_core: Add sRGB to D24S8 depth-stencil conversion support 1 year ago
Liam 47eeb0008b host_shaders: add vendor workaround for adreno drivers 2 years ago
Liam 1c32e4157c nvnflinger/gpu: implement blending 2 years ago
Liam f727f13cb9 renderer_vulkan: implement layer stack composition 3 years ago
Liam cc8493ea2e renderer_vulkan: convert FSR to graphics pipeline 3 years ago
Liam bd9c228844 renderer_opengl: split out FXAA 3 years ago
Viktor Szépe e895ebb546 Fix typos in video_core 3 years ago
Squall-Leonhart 3785a469c0 Changes based on hardware tests 3 years ago
Squall Leonhart 0fff99d0eb added missing trailing line. 3 years ago
Squall-Leonhart 9e0b778d11 use texelfetch instead of texturelod 3 years ago
Squall-Leonhart 69ab83ae87 Another missing copy connected to Bravely Default II 3 years ago
Squall-Leonhart e84147e2fa Implement missing formats for Bravely Default 2 3 years ago
Squall Leonhart c3658018b1 update shader to confirmed format copy 3 years ago
Squall-Leonhart 15a624a6df lets not convert depth to greyscale since this makes the exhaust and tire smoke light gray/white 3 years ago
Squall-Leonhart ec6ba091cf Implements D32_Float to A8B8G8R8_UNORM format copy 3 years ago
GPUCode 30c67e5bb0 host_shaders: More proper handling of x2 MSAA copies 3 years ago
Fernando Sahmkow e0477e40bd Query Cache: Fix Prefix Sums 3 years ago
Fernando Sahmkow 6b0a777d19 Query Cache: Simplify Prefix Sum compute shader 3 years ago
Fernando Sahmkow c2880497ce Query Cache: Implement host side sample counting. 3 years ago
Fernando Sahmkow 5ea12207f3 Query Cachge: Fully rework Vulkan's query cache 3 years ago
Feng Chen 666bdc1125 video_core: Fix d24r8/s8d24 convert shader build error in moltenvk 3 years ago
Kelebek1 5d1961ad67 Masked depthstencil clears 3 years ago
Ameer J 4c1cf94f3a flatten color_values 3 years ago
Ameer J 18328533d0 flatten encoding_values 3 years ago
Ameer J 6077bac118 flatten result vector 3 years ago
Ameer J 433d7cbd52 GetUnquantizedWeightVector 3 years ago
Ameer J 3f114d8e5e Compute Replicate 3 years ago
Ameer J 166a17f4ba minor 3 years ago