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[port, cmake] fix NetBSD/OpenBSD 7.8 build failure, update documentation (#3272)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3272
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
lizzie/san-valentines-icon
lizzie 1 day ago
committed by crueter
parent
commit
d536a66010
No known key found for this signature in database GPG Key ID: 425ACD2D4830EBC6
  1. 9
      CMakeLists.txt
  2. 2
      docs/Caveats.md
  3. 2
      docs/Deps.md
  4. 10
      docs/Development.md
  5. 128
      src/video_core/host_shaders/CMakeLists.txt

9
CMakeLists.txt

@ -32,8 +32,8 @@ if (PLATFORM_OPENBSD)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R6/include -D_LIBCPP_PSTL_BACKEND_SERIAL=1")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/X11R6/lib")
elseif (PLATFORM_NETBSD)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include -I${CMAKE_SYSROOT}/usr/pkg/include/c++/v1")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include -I${CMAKE_SYSROOT}/usr/pkg/include/c++/v1")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/X11R7/lib")
endif()
@ -246,11 +246,12 @@ cmake_dependent_option(YUZU_USE_BUNDLED_MOLTENVK "Download bundled MoltenVK lib"
option(YUZU_DISABLE_LLVM "Disable LLVM (useful for CI)" OFF)
set(DEFAULT_ENABLE_OPENSSL ON)
if (ANDROID OR WIN32 OR APPLE OR PLATFORM_SUN)
if (ANDROID OR WIN32 OR APPLE OR PLATFORM_SUN OR PLATFORM_OPENBSD)
# - Windows defaults to the Schannel backend.
# - macOS defaults to the SecureTransport backend.
# - Android currently has no SSL backend as the NDK doesn't include any SSL
# library; a proper 'native' backend would have to go through Java.
# - Solaris and OpenBSD have too old backends
# But you can force builds for those platforms to use OpenSSL if you have
# your own copy of it.
set(DEFAULT_ENABLE_OPENSSL OFF)
@ -263,7 +264,7 @@ endif()
option(ENABLE_OPENSSL "Enable OpenSSL backend for ISslConnection" ${DEFAULT_ENABLE_OPENSSL})
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL OFF)
if (EXT_DEFAULT OR PLATFORM_SUN)
if (EXT_DEFAULT OR PLATFORM_SUN OR PLATFORM_OPENBSD)
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL ON)
endif()

2
docs/Caveats.md

@ -85,6 +85,8 @@ If you have `quazip1_qt6_devel`, uninstall it. It may call `Core5Compat` on CMak
## OpenBSD
System boost doesn't have `context` (as of 7.8); so you may need to specify `-DYUZU_USE_CPM=ON -DBoost_FORCE_BUNDLED=ON`.
After configuration, you may need to modify `externals/ffmpeg/CMakeFiles/ffmpeg-build/build.make` to use `-j$(nproc)` instead of just `-j`.
`-lc++-experimental` doesn't exist in OpenBSD but the LLVM driver still tries to link against it, to solve just symlink `ln -s /usr/lib/libc++.a /usr/lib/libc++experimental.a`. Builds are currently not working due to lack of `std::jthread` and such, either compile libc++ manually or wait for ports to catch up.

2
docs/Deps.md

@ -277,7 +277,7 @@ For NetBSD +10.1: `pkgin install git cmake boost fmtlib SDL2 catch2 libjwt spirv
```sh
pkg_add -u
pkg_add cmake nasm git boost unzip--iconv autoconf-2.72p0 bash ffmpeg glslang gmake llvm-19.1.7p3 qt6 jq fmt nlohmann-json enet boost vulkan-utility-libraries vulkan-headers spirv-headers spirv-tools catch2 sdl2 libusb1-1.0.27
pkg_add cmake nasm git boost unzip--iconv autoconf-2.72p0 bash ffmpeg glslang gmake qt6 jq fmt nlohmann-json enet boost vulkan-utility-libraries vulkan-headers spirv-headers spirv-tools catch2 sdl2 libusb1-1.0.29
```
[Caveats](./Caveats.md#openbsd).

10
docs/Development.md

@ -82,15 +82,15 @@ You may additionally need the `Qt Extension Pack` extension if building Qt.
# Build speedup
If you have an HDD, use ramdisk (build in RAM):
If you have an HDD, use ramdisk (build in RAM), approximatedly you need 4GB for a full build with debug symbols:
```sh
sudo mkdir /tmp/ramdisk
sudo chmod 777 /tmp/ramdisk
mkdir /tmp/ramdisk
chmod 777 /tmp/ramdisk
# about 8GB needed
sudo mount -t tmpfs -o size=8G myramdisk /tmp/ramdisk
mount -t tmpfs -o size=4G myramdisk /tmp/ramdisk
cmake -B /tmp/ramdisk
cmake --build /tmp/ramdisk -- -j32
sudo umount /tmp/ramdisk
umount /tmp/ramdisk
```
# Assets and large files

128
src/video_core/host_shaders/CMakeLists.txt

@ -14,68 +14,68 @@ set(GLSL_INCLUDES
)
set(SHADER_FILES
astc_decoder.comp
blit_color_float.frag
block_linear_unswizzle_2d.comp
block_linear_unswizzle_3d.comp
block_linear_unswizzle_3d_bcn.comp
convert_abgr8_to_d24s8.frag
convert_abgr8_to_d32f.frag
convert_d32f_to_abgr8.frag
convert_d24s8_to_abgr8.frag
convert_depth_to_float.frag
convert_float_to_depth.frag
convert_msaa_to_non_msaa.comp
convert_non_msaa_to_msaa.comp
convert_s8d24_to_abgr8.frag
full_screen_triangle.vert
fxaa.frag
fxaa.vert
opengl_convert_s8d24.comp
opengl_copy_bc4.comp
opengl_fidelityfx_fsr.frag
opengl_fidelityfx_fsr_easu.frag
opengl_fidelityfx_fsr_rcas.frag
opengl_lmem_warmup.comp
opengl_present.frag
opengl_present.vert
opengl_present_scaleforce.frag
opengl_smaa.glsl
pitch_unswizzle.comp
present_area.frag
present_bicubic.frag
present_zero_tangent.frag
present_bspline.frag
present_mitchell.frag
present_gaussian.frag
present_lanczos.frag
present_spline1.frag
present_mmpx.frag
queries_prefix_scan_sum.comp
queries_prefix_scan_sum_nosubgroups.comp
resolve_conditional_render.comp
smaa_edge_detection.vert
smaa_edge_detection.frag
smaa_blending_weight_calculation.vert
smaa_blending_weight_calculation.frag
smaa_neighborhood_blending.vert
smaa_neighborhood_blending.frag
vulkan_blit_depth_stencil.frag
vulkan_color_clear.frag
vulkan_color_clear.vert
vulkan_depthstencil_clear.frag
vulkan_fidelityfx_fsr.vert
vulkan_fidelityfx_fsr_easu_fp16.frag
vulkan_fidelityfx_fsr_easu_fp32.frag
vulkan_fidelityfx_fsr_rcas_fp16.frag
vulkan_fidelityfx_fsr_rcas_fp32.frag
vulkan_present.frag
vulkan_present.vert
vulkan_present_scaleforce_fp16.frag
vulkan_present_scaleforce_fp32.frag
vulkan_quad_indexed.comp
vulkan_turbo_mode.comp
vulkan_uint8.comp
${CMAKE_CURRENT_SOURCE_DIR}/astc_decoder.comp
${CMAKE_CURRENT_SOURCE_DIR}/blit_color_float.frag
${CMAKE_CURRENT_SOURCE_DIR}/block_linear_unswizzle_2d.comp
${CMAKE_CURRENT_SOURCE_DIR}/block_linear_unswizzle_3d.comp
${CMAKE_CURRENT_SOURCE_DIR}/block_linear_unswizzle_3d_bcn.comp
${CMAKE_CURRENT_SOURCE_DIR}/convert_abgr8_to_d24s8.frag
${CMAKE_CURRENT_SOURCE_DIR}/convert_abgr8_to_d32f.frag
${CMAKE_CURRENT_SOURCE_DIR}/convert_d32f_to_abgr8.frag
${CMAKE_CURRENT_SOURCE_DIR}/convert_d24s8_to_abgr8.frag
${CMAKE_CURRENT_SOURCE_DIR}/convert_depth_to_float.frag
${CMAKE_CURRENT_SOURCE_DIR}/convert_float_to_depth.frag
${CMAKE_CURRENT_SOURCE_DIR}/convert_msaa_to_non_msaa.comp
${CMAKE_CURRENT_SOURCE_DIR}/convert_non_msaa_to_msaa.comp
${CMAKE_CURRENT_SOURCE_DIR}/convert_s8d24_to_abgr8.frag
${CMAKE_CURRENT_SOURCE_DIR}/full_screen_triangle.vert
${CMAKE_CURRENT_SOURCE_DIR}/fxaa.frag
${CMAKE_CURRENT_SOURCE_DIR}/fxaa.vert
${CMAKE_CURRENT_SOURCE_DIR}/opengl_convert_s8d24.comp
${CMAKE_CURRENT_SOURCE_DIR}/opengl_copy_bc4.comp
${CMAKE_CURRENT_SOURCE_DIR}/opengl_fidelityfx_fsr.frag
${CMAKE_CURRENT_SOURCE_DIR}/opengl_fidelityfx_fsr_easu.frag
${CMAKE_CURRENT_SOURCE_DIR}/opengl_fidelityfx_fsr_rcas.frag
${CMAKE_CURRENT_SOURCE_DIR}/opengl_lmem_warmup.comp
${CMAKE_CURRENT_SOURCE_DIR}/opengl_present.frag
${CMAKE_CURRENT_SOURCE_DIR}/opengl_present.vert
${CMAKE_CURRENT_SOURCE_DIR}/opengl_present_scaleforce.frag
${CMAKE_CURRENT_SOURCE_DIR}/opengl_smaa.glsl
${CMAKE_CURRENT_SOURCE_DIR}/pitch_unswizzle.comp
${CMAKE_CURRENT_SOURCE_DIR}/present_area.frag
${CMAKE_CURRENT_SOURCE_DIR}/present_bicubic.frag
${CMAKE_CURRENT_SOURCE_DIR}/present_zero_tangent.frag
${CMAKE_CURRENT_SOURCE_DIR}/present_bspline.frag
${CMAKE_CURRENT_SOURCE_DIR}/present_mitchell.frag
${CMAKE_CURRENT_SOURCE_DIR}/present_gaussian.frag
${CMAKE_CURRENT_SOURCE_DIR}/present_lanczos.frag
${CMAKE_CURRENT_SOURCE_DIR}/present_spline1.frag
${CMAKE_CURRENT_SOURCE_DIR}/present_mmpx.frag
${CMAKE_CURRENT_SOURCE_DIR}/queries_prefix_scan_sum.comp
${CMAKE_CURRENT_SOURCE_DIR}/queries_prefix_scan_sum_nosubgroups.comp
${CMAKE_CURRENT_SOURCE_DIR}/resolve_conditional_render.comp
${CMAKE_CURRENT_SOURCE_DIR}/smaa_edge_detection.vert
${CMAKE_CURRENT_SOURCE_DIR}/smaa_edge_detection.frag
${CMAKE_CURRENT_SOURCE_DIR}/smaa_blending_weight_calculation.vert
${CMAKE_CURRENT_SOURCE_DIR}/smaa_blending_weight_calculation.frag
${CMAKE_CURRENT_SOURCE_DIR}/smaa_neighborhood_blending.vert
${CMAKE_CURRENT_SOURCE_DIR}/smaa_neighborhood_blending.frag
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_blit_depth_stencil.frag
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_color_clear.frag
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_color_clear.vert
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_depthstencil_clear.frag
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_fidelityfx_fsr.vert
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_fidelityfx_fsr_easu_fp16.frag
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_fidelityfx_fsr_easu_fp32.frag
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_fidelityfx_fsr_rcas_fp16.frag
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_fidelityfx_fsr_rcas_fp32.frag
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_present.frag
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_present.vert
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_present_scaleforce_fp16.frag
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_present_scaleforce_fp32.frag
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_quad_indexed.comp
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_turbo_mode.comp
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_uint8.comp
)
if (PLATFORM_HAIKU)
@ -118,9 +118,9 @@ if (NOT GLSLANG_ERROR STREQUAL "")
set(QUIET_FLAG "")
endif()
foreach(FILENAME IN ITEMS ${SHADER_FILES})
foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES})
get_filename_component(FILENAME ${SOURCE_FILE} NAME)
string(REPLACE "." "_" SHADER_NAME ${FILENAME})
set(SOURCE_FILE ${CMAKE_CURRENT_SOURCE_DIR}/${FILENAME})
# Skip generating source headers on Vulkan exclusive files
if (NOT ${FILENAME} MATCHES "vulkan.*")
set(SOURCE_HEADER_FILE ${SHADER_DIR}/${SHADER_NAME}.h)

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