1543 Commits (a550485317613f440775ae413dbf99b44c80cb1f)

Author SHA1 Message Date
bunnei 3a6bad38b6 gl_shader_decompiler: Implement SEL instruction. 8 years ago
bunnei f4101aeacc gl_rasterizer_cache: Blit surfaces on recreation instead of flush and load. 8 years ago
bunnei def372de50 gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set. 8 years ago
bunnei b00904f10e gl_rasterizer_cache: Use zeta_width and zeta_height registers for depth buffer. 8 years ago
bunnei 602ff24d5c gl_rasterizer: Use zeta_enable register to enable depth buffer. 8 years ago
bunnei 6d96a4fc0a maxwell_3d: Add depth buffer enable, width, and height registers. 8 years ago
Lioncash 604f780c9d gl_shader_manager: Replace unimplemented function prototype 8 years ago
Lioncash d923d8f50c gpu: Rename Get3DEngine() to Maxwell3D() 8 years ago
Lioncash bdfd46e192 video_core: Use nested namespaces where applicable 8 years ago
Lioncash f53a9138bb gl_state: Make references const where applicable in Apply() 8 years ago
Lioncash 80a916dc0a gl_state: Get rid of mismatched sign conversions 8 years ago
Lioncash 10a91d9b9a maxwell_3d: Remove unused variable within GetStageTextures() 8 years ago
Lioncash 41a8990ba7 gl_shader_decompiler: Eliminate variable and declaration shadowing 8 years ago
Lioncash 5b433431aa gl_shader_decompiler: Remove unnecessary const from return values 8 years ago
bunnei 9a4fa973c8 gl_state: Temporarily disable culling and depth test. 8 years ago
bunnei 47a305ed54 decoders: Fix calc of swizzle image_width_in_gobs. 8 years ago
Lioncash e72928762f core: Don't construct instance of Core::System, just to access its live instance 8 years ago
Lioncash e0c31daa57 astc: Initialize vector size directly in Decompress 8 years ago
Lioncash fa13cedc7a astc: Mark functions as internally linked where applicable 8 years ago
Lioncash 03f1f17552 astc: const-correctness changes where applicable 8 years ago
Lioncash 62eb3b3ede astc: Delete Bits' copy contstructor and assignment operator 8 years ago
Lioncash 6b32ef1d9e astc: In-class initialize member variables where appropriate 8 years ago
bunnei 42b866afc5 vi: Partially implement buffer crop parameters. 8 years ago
Subv 8335e656bb GPU: Added register definitions for the stencil parameters. 8 years ago
bunnei efc5bbb9ab gl_rasterizer_cache: Implement texture format G8R8. 8 years ago
bunnei 50037e0c4f gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8. 8 years ago
bunnei f5feb89c86 gl_rasterizer_cache: Implement depth format Z16_UNORM. 8 years ago
bunnei 91e048cce7 OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering. 8 years ago
Subv 021731e42a GPU: Always enable the depth write when clearing the depth buffer. 8 years ago
bunnei e904e1f785 gl_rasterizer: Fix check for if a shader stage is enabled. 8 years ago
bunnei 6e04dd24fe gl_shader_gen: Implement dual vertex shader mode. 8 years ago
bunnei 50e6ef98e2 gl_shader_decompiler: Implement PredCondition::LessThanWithNan. 8 years ago
bunnei fef7eb92de gl_shader_decompiler: Use FlowCondition field in EXIT instruction. 8 years ago
Subv 555dd2f793 GPU: Implement the FADD32I shader instruction. 8 years ago
Subv d87962405b GPU: Corrected the decoding of FFMA for immediate operands. 8 years ago
bunnei 9d9375e109 gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative. 8 years ago
Subv 3c86a705ba GPU: Implemented the BC7U texture format. 8 years ago
Subv c44c0078cc GPU: Allow using the old NV04 values for the depth test function. 8 years ago
Subv cc56ecc097 GPU: Implemented the IMNMX shader instruction. 8 years ago
Subv c4268c13c6 GPU: Implemented the F2F 'round' rounding mode. 8 years ago
Subv 56a5e7ba50 GPU: Stub the shader SYNC and DEPBAR instructions. 8 years ago
Subv 25e08cf116 GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types. 8 years ago
Subv 36822431cc GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders. 8 years ago
Subv 673600656c GPU: Corrected the decoding for the TEX shader instruction. 8 years ago
Subv 9ba997d4f0 GPU: Implemented the PSETP shader instruction. 8 years ago
Subv 910af4676c GPU: Implemented the 32 bit float depth buffer format. 8 years ago
Subv 70f55cf738 GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles. 8 years ago
Subv 53e622f91d GPU: Only configure the used framebuffers during clear. 8 years ago
Subv bb62c6dde3 GPU: Factor out the framebuffer configuration code for both Clear and Draw commands. 8 years ago
Subv 20afd1187d GPU: Support clears that don't clear the color buffer. 8 years ago