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GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types.

Both signed and unsigned variants.
nce_cpp
Subv 8 years ago
parent
commit
25e08cf116
  1. 8
      src/video_core/renderer_opengl/maxwell_to_gl.h

8
src/video_core/renderer_opengl/maxwell_to_gl.h

@ -29,6 +29,10 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
switch (attrib.size) {
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
return GL_UNSIGNED_BYTE;
case Maxwell::VertexAttribute::Size::Size_16_16:
return GL_UNSIGNED_SHORT;
case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
return GL_UNSIGNED_INT_2_10_10_10_REV;
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());
@ -41,6 +45,10 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
switch (attrib.size) {
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
return GL_BYTE;
case Maxwell::VertexAttribute::Size::Size_16_16:
return GL_SHORT;
case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
return GL_INT_2_10_10_10_REV;
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());

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