Browse Source

GPU: Stub the shader SYNC and DEPBAR instructions.

It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us.
nce_cpp
Subv 8 years ago
parent
commit
56a5e7ba50
  1. 5
      src/video_core/engines/shader_bytecode.h
  2. 7
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

5
src/video_core/engines/shader_bytecode.h

@ -438,6 +438,8 @@ public:
enum class Id {
KIL,
SSY,
SYNC,
DEPBAR,
BFE_C,
BFE_R,
BFE_IMM,
@ -534,6 +536,7 @@ public:
Shift,
Ffma,
Flow,
Synch,
Memory,
FloatSet,
FloatSetPredicate,
@ -638,6 +641,8 @@ private:
INST("111000110011----", Id::KIL, Type::Flow, "KIL"),
INST("111000101001----", Id::SSY, Type::Flow, "SSY"),
INST("111000100100----", Id::BRA, Type::Flow, "BRA"),
INST("1111000011110---", Id::DEPBAR, Type::Synch, "DEPBAR"),
INST("1111000011111---", Id::SYNC, Type::Synch, "SYNC"),
INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"),
INST("1110111110010---", Id::LD_C, Type::Memory, "LD_C"),
INST("1110111111110---", Id::ST_A, Type::Memory, "ST_A"),

7
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -1599,6 +1599,13 @@ private:
// can ignore this when generating GLSL code.
break;
}
case OpCode::Id::DEPBAR:
case OpCode::Id::SYNC: {
// TODO(Subv): Find out if we actually have to care about these instructions or if
// the GLSL compiler takes care of that for us.
LOG_WARNING(HW_GPU, "DEPBAR/SYNC instruction is stubbed");
break;
}
default: {
LOG_CRITICAL(HW_GPU, "Unhandled instruction: {}", opcode->GetName());
UNREACHABLE();

Loading…
Cancel
Save