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@ -686,7 +686,10 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program, |
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// Bind the uniform to the sampler.
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GLint uniform = glGetUniformLocation(program, entry.GetName().c_str()); |
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ASSERT(uniform != -1); |
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if (uniform == -1) { |
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continue; |
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} |
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glProgramUniform1i(program, uniform, current_bindpoint); |
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const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset()); |
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